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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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StarFox Adventures: Dinosaur Planet

Hands-On - Shinji gets to grips with Fox and company in a murky corner of London

I know, I know, I'll get a new voice soon!

Pick 'n Mix Gameplay

Although I'll endeavour to keep the embarrassing revelations about the game's younger days to a minimum, a little history would not go amiss. Developed by veteran Nintendo second-party codeshop Rare, the game is actually a combination of two separate projects; the next sequel in the classic StarFox series of games, and an entirely new franchise, Dinosaur Planet. Combine the two and you end up with a mish-mash of hi-octane shoot'em'up levels, somewhat more cerebral adventure levels, furry anthropomorphic characters and rather mean-looking dinosaurs.

In the hands of a less experienced developer, this sounds like a recipe for disaster; however, all the evidence suggests that Rare have applied their significant talents fully to StarFox Adventures, and come up trumps. It's hard to tell how close to completion the version we played was; many aspects of it appeared to be fully polished and finished, although in places the graphics were a little rough around the edges. Given that the game will be out within the next few months, it's fair to assume that it is feature-complete, with only a bit of polishing elbow-grease to be applied before it's shrink wrapped and ready to be snatched into the greasy palms of your filthy little paws.

She's a diamond [fired -Ed who isn't even here today]

Foxy Lady

The game starts with a short cutscene of a new character, Krystal, who is a purple-hued fox-girl dressed like something out of Arabian Nights. This, clearly, is the love interest of the game - she's even the right species for Fox - but she's not the stay-at-home type, and the first section of the game involves flying her about on the back of a friendly pterodactyl, answering a distress call of unknown origin. Attacked by an unknown foe, our first taste of gameplay involves shooting fireballs at a giant airship. Once the defences of the ship are subdued, Krystal boards and wanders around a bit, learning some of the control basics of the game in the progress and acquiring a mysterious key before being confronted by the evil General Scales (he's a lizard in a suit of armour with a bad attitude, call it racial profiling if you like but I think it's fair to say he's evil) and summarily thrown overboard after a brief lecture in the geopolitics of Dinosaur Planet.

Landing on the site of an ancient temple which has been attacked by General Scales' forces, Krystal speaks to several of the triceratops who had been guarding the temple, and learns more about the plot of the game. It's here that the third person adventure gameplay of the title really starts to take form, with Krystal solving a variety of textbook third person puzzles, avoiding obstacles, speaking to NPCs and so on. What isn't present is any combat beyond throwing explosive barrels, since Krystal's staff was dropped in the battle with Scales' ship - only to be picked up by Fox later on.

All this running around with Krystal, fun as it is, isn't what people really want from a game with StarFox on the box though. It's not long, then, before we leave the furry minx behind and are greeted by a welcome sight - the Great Fox ploughing its way through space, carrying with it the usual cast of diverse heroes - Slippy, Peppy, Rob the Robot and of course, Fox himself. Missing from the cast is Falco, although his very omission suggests that he's likely to turn up sooner or later and play a rather major role in the game. The Great Fox is on its way to Dinosaur Planet to investigate the rather unsettling way in which the planet is falling apart, threatening to damage the rest of the Lylat System as it does so.

Curiously, this scene is set in the same place we went to play the game

Super Furry Animals

From here, it's straight into some good old StarFox action - at least for about two minutes. A depressingly short section sees you flying an Arwing through a complex asteroid field on the way down to the planet, collecting gold rings to disable the planetary shields as you go. The handling of the Arwing is perfect, and the graphics in this section are great, but ultimately it feels like Lylat Wars with a lick of fresh paint; it's perhaps the realisation that there's only so much you can do with an on-rails 3D shoot 'em 'up that prompted the decision to make these sections into a small part of a larger game rather than a game in their own right. Traditional StarFox fans need not worry; there's plenty more Arwing piloting later in the game, but it serves as a snack between action adventure sections for the most part by the looks of things.

After all of this messing about - possibly as much as half an hour of gameplay if it takes you a while to do the Krystal sections - you're finally treated to a fantastic realtime cutscene of the Arwing landing on Dinosaur Planet. Fox hops out, and after some brief explanation, you're in control. The level of freedom here is quite high; run around and talk to the various dinosaurs in your area, find things to do and accomplish them, upgrade your combat skills; however, there seems to be only one path through the game, so while your level of freedom in the local area is high, the game is ultimately very linear. This is no bad thing if the plot turns out to be interesting, but high quality plots haven't exactly been a feature of StarFox titles in the past, making this one of the more worrying aspects of the game.

You just can't get the staff these days...

Foxo Kazooie

Later sections of the game also include large-scale set pieces - such as the famous sequence with Fox being chased down corridors by a gigantic tyrannosaurus - which will certainly spice up the gameplay. Rare are trying very hard to do justice to some of Nintendo's greatest characters, and are obviously mindful that fans of StarFox are likely to want far more than Banjo Kazooie with shooting sections. Speaking of doing characters justice, it's worth mentioning the voice acting briefly. In the version we saw, the quality of voice acting ranged from acceptable to utterly diabolical; the word after E3 was that Rare planned to bring the acting back to the studio and get some decent voice actors on the case, something which would certainly benefit the game immensely.

One area of the game which is certain to attract equal measure of adulation and criticism is the graphics. Rare has decided to go with a system which renders fur in real-time for the game; a sensible move given the characters in question, but one which is somewhat patchy in its success rate; in places, the effect in fantastic, but elsewhere it can simply look blurry, bringing back memories of the N64. The effect is emphasised by the fact that the developers have used it to render grass and other fur-like surfaces as well as the skin of the characters; if you like the movement and life it gives to a surface, then this seems an excellent move, but if the blur and occasional moiré seen in the rendering as a result annoys you, it may be a major black mark against the otherwise utterly superb graphics of StarFox.

Conclusion

StarFox Adventures: Dinosaur Planet is certainly shaping up to be a very interesting game indeed. It suffers by comparison with the rest of the Cube line-up - there are few developers in the world who can shine when placed against the likes of Mario Sunshine and Zelda - but is still an excellent prospect for the console, and its pre-Christmas launch should be one of the high points for the Cube this year. Whether it will be remembered in years to come as a valuable asset to the StarFox franchise or a noble failure remains to be seen; but for now, the signs are good and the third outing for Fox and company is shaping up to be a worthwhile investment for all Cube owners.