Cyberpunk 2077 length: How long it takes to beat the story and how many Acts there are explained

Here's how long it took us to finish Cyberpunk 2077's main story.

Cyberpunk 2077's length is understandably of much interest, with developer CD Projekt's previous game, The Witcher 3, being something of a behemoth after all - but it turns out Cyberpunk is a little different.

It's actually a fair bit shorter - although the overall length depends on how much of its side activities you want to do - but below we'll outline our answer to the question how long is Cyberpunk 2077 in full, based on our experience playing the game ahead of release, as well as how many Acts there are in the game too.

Before diving in of course, it's worth giving our initial impressions and full Cyberpunk 2077 review a look too (not to plug!), just to see whether the game sounds like your kind of thing at all.

Which Lifepath Should You Choose in Cyberpunk 2077?

For more help with Cyberpunk 2077, we have pages on Cyberpunk GOG rewards, life paths and attributes.

Cyberpunk 2077 length: How long to beat Cyberpunk 2077 explained

Based on average, approximate times from those who have played it all the way through, Cyberpunk 2077 is around 25 to 30 hours long to see the main story through to completion.

cyberpunk_2077_length_1

That's if you solely focus on the main story, mind, maybe just tinkering occasionally with builds and items, and trying your hand at a very small number of side activities when the main story asks you to kill some time.

The actual time it would take to fully complete Cyberpunk 2077 is of course much longer, and depends entirely on how much of it you want to play. There are a number of story-heavy sidequests that have several stages, such as the nomad-heavy quests with Panam, as well as countless one-off 'gigs', random encounters, and a range of different endings according to the decisions you make along the way.

With that in mind, take that completion time with a pinch of salt, as that's how long it would take you if you did very little else - but it's very unlikely to be how you'll experience the game. Take you time to learn the systems, including how attributes, perks, and skills all interlink, and get to know the game's many wonderful people - they're the best thing about it.


For more help with Cyberpunk 2077, we have pages on systems such as Cyberpunk 2077 life paths, Cyberpunk 2077 attributes, stealing cars, money making, XP levelling, Street Cred, best Cyberpunk 2077 armour and clothing, best Cyberpunk 2077 weapons, romance options. As for missions, we have a main story quest list, and how to complete early-game objectives such as freeing Brick, whether to pay back Viktor in Paid In Full, the The Information Braindance, how to wait for lockdown, Cyberpsycho Sightings, Tarot Card locations, and Johnny Silverhand items. We also have explainers for Cyberpunk 2077 endings, how long to beat Cyberpunk 2077, whether you can change appearance later in Cyberpunk 2077, Cyberpunk 2077 PC specs, photo mode and Cyberpunk 2077 Trophies and Achievements.


How many Acts are there in Cyberpunk 2077?

Unsually, Cyberpunk 2077 does have 'acts', which roughly divide its story up into groups, but not in the standard way: there are two Acts in Cyberpunk 2077, plus a brief interlude, the prologue, and the epilogue.

The first 20 minutes of the Corpo lifepath

The Prologue is where you'll start the game, and varies according to the Nomad, Street Kid or Corpo lifepath that you chose at the beginning.

We won't spoil anything that happens, but in brief Act 1 is effectively the groundwork for the game's core story, while Act 2 forms more of the bulk of it.

There's a brief 'Interlude' between them, which we won't spoil, and finally there's the Epilogue, which is where you'll play through the consequences of your choices and experience one of Cyberpunk 2077's many endings.

Once you finish the core story, know that you can indeed return to the main game. The way it works is you reach a 'point of no return', where the game warns you that you'll be locked to the main mission until completion (for a couple of hours, in our experience), and then after that you can re-load and be plonked right back in at that point, or of course any other save you'd like to load.

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About the author

Chris Tapsell

Chris Tapsell

Staff Writer  |  ChrisTapsell

Chris Tapsell is Eurogamer's Staff Writer, its newest Chris, and a keen explorer of the dark arts of gaming, from League of Legends to the murky world of competitive Pokémon.

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