Counter-Strike maker's new game

Tactical Intervention has dogs.  

Counter-Strike co-creator Minh Le has resurfaced after years literally underground to talk about his new game, Tactical Intervention.

Due later year, and with a beta starting soon, TI shares many similarities with Le's seminal PC creation - not least the engine and visual style. It's what he's been able to do without Valve, however, that the developer hopes will set this game apart.

"I enjoyed Counter-Strike, but I wanted to have my own game," Le told IGN. "I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is."

Tactical Intervention sensibly treads the same boards as Counter-Strike. It's a tactical shooter based on terrorists and counter-terrorists, although TI has hostages running around the map dynamically responding to events in the world (gunfire, explosions, Strictly Come Dancing, etc).

Players and terrorists can also command attack dogs such as German Shepherds and Rottweilers, and set them upon targets to establish a better shot.

Minh Le said he "hated" snipers and campers in Counter-Strike, and that the wait between rounds was too lengthy, so TI will snip that down to around two minutes.

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Robert Purchese

Robert Purchese

Senior Staff Writer  |  Clert

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.


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