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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Bomberman 2

Bang on.

XP, levels, equipment, skills, armour sets. Doesn't sound very Bomberman, does it? Well, yes and no. It is a bit odd at first. Especially adapting to the health bar in the bottom left of the screen. Walking into a flame or enemy and surviving seems a bit wrong somehow. Less immediate. I got over it. For someone as pyromaniacally retarded as myself, it quickly becomes a welcome boon. Before long it's apparent that the bells and whistles, the gaudy decorations on one of gaming's most pure trees, are an actual improvement.

Once a decent and varied enough armoury has been amassed, I find myself switching between sets and specifics to fine-tune the statistics of flame, power, armour, bombs, speed and tech. Stats are fairly self-explanatory, apart from tech, which boosts the effectiveness of life and time packs. It's surprisingly in-depth, without ever dulling the joy of frantic detonation, and gives an extra level of immersion to the experience. Levels are quick, fun and frantic in the best of Bomberman traditions, with boss battles reprised with their familiar hand-clapping/tooth-grinding lunacy. Despite the added complexity, very little of the original's simple charm has been lost.

If that still all sounds a bit D12-rolling to you, then stick to multiplayer, because this is where Bomberman still shines brightest. Here the action is stripped back to the essentials which made the series so popular in the first place. You, in a maze, with people and bombs, plus a slew of power-ups. Not even the silly power-ups, just the basics of flames, bombs, TNT (meaning your flames penetrate destructible blocks, rather than being stopped by them), speed, kick and throw. The health bar is abandoned in favour of traditional one-hit-kills harshness. Pure.

Of course, there's a plethora of different game modes and ridiculous arenas to play around with, with mixed success, but essentially multiplayer remains as it was when it was best. Some recent additions are excellent, though, such as the revenge mode, where being knocked out puts you on the sidelines in a movable, bomb-launching chair, pelting the field of play with golden explosives. Take someone out with one of these and you're back in the game in his or her place. Perfectly apposite to the Bomberman ethos. If you're playing with CPU opponents, the game speeds up once all human players have been expunged, meaning that lengthy AI standoffs are a thing of the past.

Generously enough, there's an option for 8-player local wireless matches operating from just one cart, and of course it's during the hectic free-for-alls that ensue that the game's most wonderfully sadistic, humiliating and frantic moments can be found. Playing online is limited to four-player only.

It's not perfect. The slightly analogue feel of the non-snapping grid, combined with the slightly imprecise nature of the DS's d-pad, can lead to accidentally peeking out from behind the cover of the indestructible blocks, and getting roasted face for your troubles. There are annoying quirks to some of the campaign areas, overly tough enemies and occasionally infuriating spikes of difficulty. Many of the multiplayer modes and maps are similar enough to not warrant separation. But not once did I cry "Unfair!"

It oozes charm, accessibility, silliness and fun. It's both hardcore and casual at once, encompassing all that really defines the common perception of gaming. Beeps, cutely digitised characters, simple grids, explosions, power-ups. This is one of the most undiluted and traditional experiences that gaming has to offer, and it's all the better for it. Quite simply the best handheld iteration of the series, and one of the greatest overall.

8 / 10

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