EVE sets sights on March

Get yourself in the right quadrant for this heavyweight sci-fi MMORPG

EVE ONLINE: The Second Genesis, the highly ambitious massively multiplayer sci-fi strategy title being developed by Icelandic studio Crowd Control Production (CCP), is due to debut simultaneously in North America and Europe during March 2003.

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The visuals in EVE are stunningly detailed

EVE will allow for up to 100,000 gamers to compete for control of a full 3D galaxy of 5,000 solar systems. The game is currently in phase three of beta testing, with thousands of gamers online at any given time, out of a total of 80,000 current testers.

Reykjavik, Iceland-based CCP have also informed us of subscription costs, although these are currently only available in US Dollars. The game is currently set to cost $12.95 for a month's play, but oddly three months are a snip at $11.95 and six months only run to $10.95 - we suspect they mean that it's $11.95 or $10.95 a month if you opt for three or six months, but the press release is a little ambiguous.

There's no confusion over life's main commodity in the game world though - players will have to work hard to accrue capital, picking up work from various non-player characters or by working for a corporation. Corporations are actually comprised of gamers who have pooled resources to try and gain a handle on the local systems - it'll be interesting to see how this plays out. EVE will even have a unique stock exchange so that you can float corporations based on their success.

We caught up with two of the game's developers at ECTS and received a short demonstration on a laptop, and based on that we can say that it looks good. There's certainly an Earth & Beyond-ness to it, which is no bad thing, with some humungous and minutely detailed space hulks to command, augment and battle. You can pick from five races in the game; the Amarr, the Caldari, the Jove, the Minmatar and the Gallente, each with Star Trek-esque back-stories and historical conflicts to get over.

Apart from race, players also have to consider a profession, with jobs ranging from bounty hunter and space pirate to space trader and military personnel. A high degree of ongoing customisation for both character and ship means that there's plenty of room for improvement after a muted start, and CCP is promising lots of content to back up the impressive opening scenes.

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Tom Bramwell

Tom Bramwell

Contributor  |  tombramwell

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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