AGB strikes again

More polygonal action on the GameBoy Advance

A few months ago AGB Games unveiled a tech demo for their WFR 3D engine showing a simplified version of the opening level of Quake .. running on a GameBoy Advance. Proving that they can now put polygonal characters into those worlds as well, AGB have released a new batch of screenshots showing Quake marines running around in a vaguely medieval looking map. Ok so the already rather blocky marine has lost a few more polygons in the transition to hand-held gaming, but it's another impressive demonstration of the poly pushing and texture mapping capabilities of a console that's more commonly used for good old fashioned 2D games. Related Feature - AGB shooter demo shots

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (21)

About the author





You may also enjoy...

Supporters only

Comments (21)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch
Explore our store