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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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AGB strikes again

More polygonal action on the GameBoy Advance

A few months ago AGB Games unveiled a tech demo for their WFR 3D engine showing a simplified version of the opening level of Quake .. running on a GameBoy Advance. Proving that they can now put polygonal characters into those worlds as well, AGB have released a new batch of screenshots showing Quake marines running around in a vaguely medieval looking map. Ok so the already rather blocky marine has lost a few more polygons in the transition to hand-held gaming, but it's another impressive demonstration of the poly pushing and texture mapping capabilities of a console that's more commonly used for good old fashioned 2D games. Related Feature - AGB shooter demo shots

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