DirectInput article

DirectInput might not be the most exciting part of DirectX, but as it is in charge of how a DirectX game responds to your keyboard, mouse, joystick and other controllers, it is one of the most important. Microsoft have some big changes in store for DirectInput in their soon-to-be-released DirectX 8, and this week EuroGamer looks at DirectInput Mapper, a system which should allow games and controllers to support each other more easily and reliably, as well as making it easier for players to configure their devices. For the full story, read our article about the system, which also includes two new screenshots of the default interface for the config system.

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