Kevin Cloud Interview

have an interesting chat with Kevin Cloud of ID software. He talks about how he came upon ID software, and life as an artist working on some of the best games of all time.

"Although Quake was probably the most difficult project, I think we did some of our best work on it. I love all of the monsters in Quake. The fiend demon is particularly fun, and the lava demon at the end of Quake shareware is pretty damn scary"

He goes on to speak about ID, and how it has come so far from humble beginnings, "we're still a small company and everyone here works very hard. We've avoided any offers or advances that would harm our independence. We've grown the company not through hiring people, but though producing other titles, licensing our own titles and licensing our technology"

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (0)

About the author

Vaggabond

Vaggabond

Contributor

Related

You may also enjoy...

Dying Light 2 delayed on Switch

Will now arrive "within six months" of other platforms.

Jelly Deals | The Nintendo Switch OLED is down to £300

This TCG daily deal ends at midnight tonight.

Firaxis veterans form new studio Bit Reactor to focus on turn-based strategy games

With "high-end production values, riveting storytelling, and innovative design".

Supporters only

Comments (0)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading
Eurogamer.net

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch
Explore our store