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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Quake 3 Pro-Gaming?

have posted a short (very short) interview with Todd Hollenshead of id Software, talking about the use of the Quake series in professional gaming.

Interestingly, he says that "I'm going to guess that Quake III Arena tournaments will restrict players to a choice of the more "normal" models and restrict the use of models such as Orbb to address model variance issues", which is something I talked about in my "first look" review of the game last week.

He also confirms that the bounding boxes are all the same size, which means that some models just fit the box better than others. Check last weekend's mailbag for more on that...

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