This week's EuroGamer preview takes a look at 3dfx's next graphics card, code-named "Napalm". We take a layman's look at 3dfx's newly announced FXT1 texture compression system, their decision to make it open source, what this means for the future, and of course the T-Buffer effects. For the full scoop, read on...
What's improved over console and how to get the best optimised experience.
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