Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Army of Two delayed

Army of 2008.

EA's Army of Two, originally planned for a November release, has been delayed until early 2008, GamesIndustry.biz reports.

"Army of Two has potential to become a lasting EA franchise - so getting the first title right is essential," Frank Gibeau, head of EA Games, said in a statement.

The company said it needed time to "polish" the co-op shooter, which is being programmed for the Xbox 360 and PlayStation 3.

Wedbush Morgan analyst Michael Pachter expected the game to earn approximately USD 54 million in revenue during EA's third quarter.

"It's an important game for them if they hope to establish it as a franchise," Pachter told Reuters.

Army of Two sees players collaborating as a mercenary duo who can combine their abilities to perform various puzzle and combat solving co-op manoeuvres.

Key to the multiplay is a system of "Aggro" - similar to that of MMOs - where one player can draw enemy fire, leaving another to operate with relative impunity.

Read more about all of that on our Army of Two 360 and Army of Two PS3 gamepages, homes to first impressions and an interview with lead designer Chris Ferriera.

To see our co-op partners, visit GamesIndustry.biz. They're rubbish at Gears, though.