Eurogamer: Is Episode 3 where you're up to, development-wise?

Dave Grossman: Correct. We're working on the design of Episode Four. Three is being written. One is about done and Two is into production.

Eurogamer: How long does it take to make an episode and how often are they going to come out?

Dave Grossman: Oh they're going to come out every month. The productions overlap. Each one probably takes us about four or five months to finish, plus a little bit of upfront time.

Eurogamer: The first episode, "Launch of the Screaming Narwhal", launches for PC on 7th July. When are they going to appear on WiiWare?

Dave Grossman: We don't actually have a WiiWare date yet. We're shooting to make them as close to simultaneous as possible. There are many factors involved with that as there's a third party involved, so I'm not exactly sure how that will turn out.

Eurogamer: Why did you decide not to put Tales of Monkey Island on Xbox Live Arcade?

Dave Grossman: We didn't so much decide not to put it on Xbox Live Arcade as we decided not to put it on XBLA now. Normally what we do is PC and one of the other platforms, and we've been bouncing back and forth between them. We've got the first season of Sam & Max coming out on XBLA, so we feel like we've got that covered for the moment. And we want to give the Wii a little love as well.

Eurogamer: So there's a possibility of Tales of Monkey Island heading to Xbox Live Arcade?

LeChuck and a monkey. Friends or enemies?

Dave Grossman: Yeah, I mean I wouldn't rule it out. We might do that one later on.

Eurogamer: And what about PlayStation Network? Why have you left that platform out?

Dave Grossman: We just haven't gotten there yet. Ultimately, we would like to be on every downloadable channel there is. We wound up doing Xbox, but maybe later we'll do PlayStation - we'll see.

Eurogamer: What about Mac or Linux ports?

Dave Grossman: Oh, wow, I don't know about that. I will say that our CFO is a Mac guy, so we'll get there, but it's a matter of how and when and can we actually afford to do it. But I'd like to see that, too.

Eurogamer: Telltale is doing very well out of episodic gaming. You must be making a lot of money. Are you just reusing technology but changing the content?

Dave Grossman: Well no, we're always making some improvements to the engine. We have the same engine that runs all our games, but it's always in development and we're always adding new rendering features for each series, because they all have to look a bit different. For Tales of Monkey Island we added a new thing where there's greater facility for facial expressions and lip-syncs to work together.

Eurogamer: Now you are successful and have attracted big IP like Wallace & Gromit, like Sam & Max, like Strong Bad, and now Monkey Island there must be no stopping you. What's next?

Proud. Because he looks like Laurence Llewellyn Bowen.

Dave Grossman: Ha ha! More! More, more, more. I've always wanted to do the works of Kurt Vonnegut but I think it'll take us a while!

Eurogamer: Is there a particular LucasArts IP or any game you would love a bash at in the future?

Dave Grossman: Um, I try not to be too picky. If I was going to do one of those little Lucas properties I might even do Loom. Not sure how popular that would be. I always thought it was good.

Eurogamer: You mentioned Indiana Jones earlier. Is that what you want to do next?

Dave Grossman: Uh, jeez. No comment. Actually, I love Indie - I would certainly do that one. Raiders of the Lost Ark was my favourite movie for many years until Pirates of the Caribbean came along.

Eurogamer: Do you like the new Indiana Jones film?

Dave Grossman: I would put it at number three in the set of four.

Tales of Monkey Island launches for PC on 7th July. There's a special pre-order deal available from the Telltale Games website.

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Robert Purchese

Robert Purchese

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Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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