Wurdweb is basically Bananagrams, which is basically Scrabble

Courier service.

I am big into Bananagrams. Bananagrams is basically scrabble without a board: you get a load of letters at the start and you have to get rid of them all by building a giant crossword on the table or floor or airplane fold-out tray bit, whatever you have to hand, first one to get rid of all their letters wins. Part of why I like it is because - I'm not ashamed to say this - I think I'm quite good at it. I'm alright with words and good with shapes - I always did better at those weird conceptual aptitude tests at school than I did at actual proper tests - and I play it against my partner, who is a wonderful artist but also the first to admit she's not really a shapes and words person (she won't mind me saying this, I think, because the flipside is she's seen my attempts at drawing).

Anyway, aside from me being a bit of an arse in search of a cheap ego boost (I will never play against my partner in Pictionary), I also love Bananagrams because it's one of those games that is basically just another game, with a very small twist. I respect that a lot, and it's the same deal with Wurdweb, which is basically just Bananagrams, which is basically just Scrabble, which is basically a crossword puzzle (kind of).

wurdweb_1
wurdweb_2

The twist with Wurdweb - which is on Apple Arcade - is that you do get a board, but you don't get letter tiles. Instead you get whole words, and your goal is to just place a certain number, maybe fifteen, without running out. You only start with two or three, and you earn more by placing them across bonus word tiles - like the score multipliers of Scrabble. Where it departs from the board games, really, is the pacing. Wurdweb is chill. There's no clock, no leaderboard or high scores, no competition. It's pure puzzle, the challenges all internal, the challenge to just get a bit better at something because you want to, and so in a way it's closest, despite the Scrabble trappings, to the original crossword after all. Just you and the board, the little haptic nudges when you put a word in place - pock-pock-pock - and a long, lazy afternoon.

This is, also, the pleasure of Apple Arcade. Every game on that service, or at least every really great one, also feels like a pitch for it. It's a game that feels good to play, unpressured and untimed, moreish - incredibly moreish - but also totally uncompulsive. It's all about the typeface - Courier, of course - and the little characters that meander across the board. They don't do anything, or serve any purpose. They're just there, drifting around, because they're just a nice little thing to have. They just make the game a nice place to be. Increasingly, that's all I really want.

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Chris Tapsell

Chris Tapsell

Staff Writer  |  ChrisTapsell

Chris Tapsell is Eurogamer's Staff Writer, its newest Chris, and a keen explorer of the dark arts of gaming, from League of Legends to the murky world of competitive Pokémon.

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