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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Developing for next-gen - and 120fps - with Codemasters and Digital Foundry

Getting the Dirt.

It often falls to racing games to be some of the first over the top when a new console generation comes around - there's something about those gleaming car models that makes for excellent graphics showreels. This time, Codemasters' Dirt 5 is leading the charge. The off-road racing game launches day-and-date with Xbox Series X/S on 10th November, just ahead of PlayStation 5. It will appear on current-gen consoles too, but the next-gen version will be the subject of much interest, especially for its claimed 120 frames per second performance.

How do you go about developing for next-gen when it's still an unknown quantity? How does Microsoft's cut-price, cut-back Xbox Series S change the game? Digital Foundry's Rich Leadbetter talked to Codemasters' technical director David Springate to find out - and they had a very interesting conversation. It has jut finished streaming as part of PAX Online x EGX Digital, and you can watch it in the embed below.

Watch on YouTube

PAX x EGX, which is operated by our parent company ReedPop, is running all week, concludes on Sunday 20th September and is completely free. Check out the full livestream schedule and the virtual show floor for more.