Half-Life: Alyx adds continuous turning after fan complaints

Feel free, man.

Valve has released its first update to Half-Life: Alyx and among the bug fixes and changes is a big improvement for the way the VR game handles movement.

Players can now "continuous turn" with various associated turning speed options, a highly requested feature from fans who have played so far.

The previous turning mechanic, quick turn, has been renamed "snap turn" - which better fits its functionality.

Or you can play the game using a teleportation-style movement, if you prefer.

Other changes include "improved impact decals on enemies" and "improved hand-over-mouth pose usability for Windows MR controller". I'm not sure what all those words mean, but my guess is it should make this sort of thing even easier:

Writing in Eurogamer's Half-Life: Alyx review, Christian Donlan deemed the game as "a legend returned in elegant form". And, as for where the ending leaves the Half-Life series to go next, well, I'll let him tell you all about that.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (29)

About the author

Tom Phillips

Tom Phillips

News Editor

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and all the stealth Destiny articles.

Related

You may also enjoy...

Comments (29)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading