Death Stranding Order 33: Hourglass Delivery: Chiral Artist mission explained

Yes, you have to get there on foot.

Death Stranding Order 33: Hourglass Delivery: Chiral Artist has you visit a new area in Episode 3 - and you have to do so by foot.

Getting the delicate cargo from A to B isn't as easy as it looks, especially when you have a few BTs along the way. Here's a page explaining how the mission works, and what exactly you need to do to get through it.

If you're looking for more from the critical path, our Death Stranding walkthrough can help.

Death Stranding Order 33: Hourglass Delivery: Chiral Artist mission explained

This mission forces you to take cargo - a fragile hourglass - by hand to a new location, the 'Chiral Artist's Studio' - to the south-east.

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That's right - you have to leave your vehicle behind, but you'll be given the Speed Skeleton Lv. 1 to help you get there quicker.

A few things to know before you head out - one, yes, you have to go out by foot and carry it by hand - no cheating by putting it on your back or a vehicle.

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The other thing is that though it is fragile, the package can take a bit of damage - and the route there is faster than you think. But not because of the Speed Skeleton - that's actually a liability.

Sprinting is likely to see you collide into rocks and stumble, damaging the package, so simply go at a fast jog (so don't click in the left stick to activate the speed dash) to make your life easier.

If you do fall, it can take one or two falls, even if it says on screen in red text the damage is critical - you haven't failed the mission yet. It won't be a failure until the game explicitly says as such with a traditional 'game over' screen, so keep going - you'll just receive less Likes at the end.

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With this in mind, the pressure should be off a bit. That said, As soon after you set off going south, the rain will hit and you'll enter BT territory. If one collides into you, you'll put the package into a red critical state in a single blow, so be careful.

There aren't that many on the way, and if you go south as soon as the rain hits, going straight up the mountain range and down the other side, you should pass most of them by and also leave BT territory faster.

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Finally, we recommend holding both L2 and R2 for the duration. You have to hold either trigger to carry the package, depending on the hand you hold it in, and holding the other will help stabilise you on your journey.

Provided you aren't sprinting or going up or down a really steep bank, you shouldn't slip.

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And trust us - trying to shortcut this mission and failing several times takes a lot longer than just taking your time in the first place. So enjoy the walk!

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Tomorrow is finally in our hands! Our Death Stranding walkthrough outlines how to play through the main story, including Episode 3 missions, the Small Thermonuclear Device and how to find a way to change Lockne's mind, find a way to cross the tar belt and make a decision, and bring this to an end. As you play, you can find Memory Chip locations, unlock pre-order bonuses and have to learn how to fight BTs and Mules, how Death Stranding multiplayer works, and to help you get around easier, how to get a bike and how to unlock fast travel in Death Stranding.


Completing this unlocks Order 34 which sees you make the same journey back on foot.

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Now you know what's coming, this mission should be a lot less stressful.

Now the end of Episode 3 - as well as its final mission Order 38 - is within reach.

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Matthew Reynolds

Matthew Reynolds

Guides Editor

Matthew edits guides and other helpful things at Eurogamer.net. When not doing that, he's out and about playing Pokémon Go or continuing to amass his amiibo collection.

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