In an ideal gaming universe, Atomega would be as huge as Fortnite

Grow up.

Every now and then I check back in. To see if anybody's still playing, of course, but also to see if the thing really exists, if there really is a game as ingenious and quirky as Atomega. This is multiplayer battling by the same team at Ubisoft that made Grow Home. With that lineage it was never going to be bad. But it didn't have to be this good, either. Atomega is wonderful.

I got a game on Sunday morning, as it happens. Just me and two other players, but it was enough. Atomega drops you all into a compact battle arena that is warrenous as well as being weirdly sepulchral. Everything is a Swiss-cheese temple, basically, with dozens of corridors and secret passages to find.

Your job is to evolve. You start as a little ball of light and you move through a series of quick changes by eating the big purple blocks that spawn around the place. Eventually, you're a gorilla, and then a sort of giant bipedal robot, and then... and then somebody gets to be a god.

Of course, everyone's trying to do this, and you rarely meet your enemies when they're at the same scale as you. A couple of laser blasts from someone a few tiers above you will send you back to being a ball of light again, but when there's a god knocking around, everyone's in trouble.

My favourite thing about Atomega isn't purely the fact you get to grow and be gigantic, though. It's that as you grow, the map subtly alters the ways you get around: old passages will become inaccessible because you're too big, while new ones will open up because you're able to physically get to them. These maps, all of which feel like echoing open spaces at first, are all filled with these secret speedways, corridors meeting magically in a manner that puts me in mind of Burnout Paradise.

I had a few games on Sunday, marvelling at the poise and invention of the whole thing, but also the simplicity and immediacy of it. And then I logged off. Hopefully when I'm back in a few weeks there will still be someone to play with. There always has been so far.

Will you support Eurogamer?

We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (24)

About the author

Christian Donlan

Christian Donlan

Features Editor

Christian Donlan is a features editor for Eurogamer. He is the author of The Unmapped Mind, published as The Inward Empire in the US.


You may also enjoy...

Supporters only

Comments (24)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch
Explore our store