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Here's what's coming in Dragon Quest Builders 2's final free update

Hair today.

Square Enix has confirmed that the final piece of free content for Dragon Quest Builders 2 will bring an epilogue, new hairdos, and weather changes to the game when it releases on 20th August, 2019.

The new features - which also include the opportunity to save up to three Buildertopias, too - were revealed by way of a livestream by Square Enix Japan (thanks, Polygon and Gematsu via GamesRadar+). In order to play the epilogue, players will have to have completed all of the scavenger hunts on Explorer's Shores, have visited at least one Buildertopia, and also have unlocked 45 builder recipes. Once you've completed all of the prerequisites, a special letter will arrive, unlocking the epilogue.

Cover image for YouTube videoドラゴンクエストビルダーズ2 最終無料アップデートお披露目会

While the game won't feature anything quite as fancy as dynamic or organic weather changes, once you've unlocked all the builder recipes and talked to the glowing Hammerhood after receiving the Builder's Eye, you'll be able to create up to five weather cards at a Magic Workstation. The options available include Clear Card, Cloudy Card, Rain Card, Snow Card, and Storm Card.

Last but certainly not least, there will be four new hairstyles for the male and female characters, too, once you've completed the "Let's Make a Room for the Villagers" builder recipe. While finally offering choices beyond the pigtails or spikes options the four new hairdos aren't unisex, and - possibly because of their late arrival into the game - they're not hairstyles as much as head accessories, which means you won't be able to add any further headware on top of your shiny new 'do.

Cover image for YouTube videoDragon Quest Builders 2 gameplay - (Let's Play Dragon Quest Builders 2 LIVE!)

Digital Foundry's Thomas Morgan recently posited Dragon Quest Builders 2 "is a fascinating piece of software" and added "it's rare that developers give us the tools to push a system this hard".

"What we also need however, in the spirit of being given this absolute freedom, is an engine robust enough to maintain performance, or a settings menu to scale the complexity of the rendering," the summary said. "Ultimately, the game is a genuine delight in what it's trying to achieve, and to be fair, Omega Force does tailor the main story to work well enough on each system - especially PS4 Pro at 60fps. The user-creation side is a significant attraction however, and without curation, it gives Switch the lowest, most extreme levels of performance we've seen - with no way to improve matters. There's a lot to love here, but the user-made levels are both the highlight and the nadir of this game for me."