Super Smash Bros Ultimate DLC gives us new characters to play with months after the game has released - with a total of six new fighters on the way.

There are also a number of Super Smash Bros Ultimate updates too. Expect a major new one with each character, but expect smaller ones between each one too - with Super Smash Bros Ultimate patch notes detailing the specifics.

On this page:

Until all the DLC arrives there are plenty of other Smash Bros Ultimate characters to unlock, and once you have them, our Super Smash Bros Ultimate Tier List can help you decide who to play as. We also have some Super Smash Bros Ultimate tips if you want to brush up on the essentials.

Super Smash Bros Ultimate patch notes: What's new in update 3.1.0

Here are the Super Smash Bros Ultimate patch notes for update 3.1.0, released May 31st. It features the following additions and changes:

  • Ability to play Super Smash Bros Ultimate in VR with the Labo VR goggles
  • Send amibo off on "journeys" to train, and then later use them in Battle Arenas
  • Held item attacks have been removed (thanks TFRhythm on Twitter for confirming)
  • A number of fighter adjustments (in full below)

The following Super Smash Bros Ultimate patch 3.1.0 fighter adjustments are copied verbatim from Nintendo:

FighterMoveChange
All FightersBasic MovementsAfter wall jumping, you'll now need to wait longer before wall jumping in the same direction again.
Donkey KongNeutral SpecialSuper armor lasts longer after unleashing the fully charged move.
SamusUp Smash AttackMade it easier to hit multiple times.
Dark SamusUp Smash AttackMade it easier to hit multiple times.
FoxNeutral Attack 2Made it easier to hit multiple times when continuing with a flurry attack.
PikachuGrabIncreased grab range.
LuigiNeutral Attack 2Made it easier to hit multiple times when continuing with Neutral Attack 3.
LuigiGrabAdjusted the attack range when used just before landing.
It is now be easier to hit opponents in front of you.
LuigiDown SpecialWhen using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move.
NessNeutral Attack 2Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3.
Captain FalconSide Tilt AttackExtended launch distance.
Captain FalconUp Tilt AttackIncreased attack speed.
Captain FalconForward Air AttackIncreased the high-damage range.
Captain FalconBack Air AttackExtended launch distance.
Captain FalconSide SpecialIncreased attack speed when getting close to an opponent.
Increased the durability of the super armor.
Extended the time until launched opponents can move again.
Captain FalconDown SpecialExtended the time hit detection lasts on the ground and in the air.
JigglypuffNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
JigglypuffNeutral Attack 2Increased attack range.
PeachNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
PeachSide Smash AttackExtended launch distance with the golf club.
PeachForward Air AttackShortened the launch distance.
PeachBackward ThrowShortened the launch distance.
PeachSide SpecialIncreased vulnerability after hitting.
PeachUp SpecialMade it easier to hit multiple times.
PeachDown SpecialIncreased vulnerability.
DaisyNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
DaisySide Smash AttackExtended launch distance with the golf club.
DaisyForward Air AttackShortened the launch distance.
DaisyBackward ThrowShortened the launch distance.
DaisySide SpecialIncreased vulnerability after hitting.
DaisyUp SpecialMade it easier to hit multiple times.
DaisyDown SpecialIncreased vulnerability.
Ice ClimbersBasic MovementsIce Climbers will now recover midair jumps the same way as other fighters.
Ice ClimbersBasic MovementsNana will no longer jump when pressing the jump button right after a grab.
PichuBasic MovementsPichu is now easier to hit.
PichuBasic MovementsIncreased shield size.
PichuSide Tilt AttackIncreased the amount of damage taken when using the move.
Shortened the launch distance.
PichuSide Smash AttackIncreased the amount of damage taken when using the move.
Increased vulnerability.
PichuDown Smash AttackIncreased the amount of damage taken when using the move.
PichuForward Air AttackIncreased the amount of damage taken when using the move.
PichuBack Air AttackIncreased the amount of damage taken when using the move.
PichuDown Air AttackIncreased the amount of damage taken when using the move.
PichuForward ThrowIncreased the amount of damage taken when using the move.
PichuNeutral SpecialIncreased the amount of damage taken when using the move.
PichuSide SpecialIncreased the amount of damage taken when using the move.
PichuUp SpecialIncreased the amount of damage taken when using the move.
PichuDown SpecialIncreased the amount of damage taken when using the move.
LucinaSide Smash AttackShortened the launch distance.
LucinaForward Air AttackShortened the launch distance.
GanondorfDown Smash AttackMade it easier to hit multiple times.
RoyUp Smash AttackMade it easier to hit multiple times.
ChromUp Smash AttackMade it easier to hit multiple times.
Mr. Game and WatchUp Tilt AttackMade it easier to hit multiple times.
PitUp Smash AttackMade it easier to hit multiple times.
Dark PitUp Smash AttackMade it easier to hit multiple times.
Dark PitSide SpecialReduced vulnerability when hitting an opponent in the air.
Zero Suit SamusSide SpecialMade it easier to hit multiple times.
Zero Suit SamusDown SpecialExtended the travel distance when inputting left or right with the stick.
SnakeNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
SnakeNeutral Attack 2Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
IvysaurNeutral SpecialMade it easier to hit multiple times.
CharizardNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
CharizardNeutral Attack 2Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Diddy KongNeutral Attack 2Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1.
Diddy KongDash AttackAdjusted launch angle.
Diddy KongUp Smash AttackMade it easier to hit multiple times.
Extended launch distance.
Diddy KongUp Air AttackReduced vulnerability.
Reduced vulnerability when landing after using the move.
Diddy KongDown Air AttackIncreased attack speed.
Diddy KongNeutral SpecialIncreased power. However, the power against shields will remain the same.
Shortened the charge time.
Diddy KongUp SpecialDecreased the fall speed while charging.
Extended vertical distance when charged.
Diddy KongFinal Smash
FS Meter
Increased power of the explosion and jet at the start.
Decreased the power of the tackle.
Made it harder for opponents with lower damage to be launched with the final tackle.
OlimarBasic MovementsOlimar is now easier to hit.
OlimarSide Smash AttackReduced the high-damage window.
Increased vulnerability.
OlimarUp Smash AttackIncreased vulnerability.
OlimarUp SpecialAdjusted the flight time when the move is used repeatedly.
LucarioNeutral Attack 1Reduced vulnerability.
LucarioNeutral Attack 2Reduced vulnerability.
LucarioNeutral Attack 3Reduced vulnerability.
LucarioDash AttackIncreased attack range.
LucarioSide Tilt AttackExtended launch distance.
LucarioSide Smash AttackIncreased the high-damage range.
LucarioUp Smash AttackMade it easier to hit multiple times.
LucarioNeutral Air AttackIncreased the range it will hit opponents on the ground.
LucarioUp Air AttackIncreased the high-damage range.
LucarioDown Air AttackMade it easier to hit multiple times.
LucarioNeutral SpecialReduced the range it will push opponents while charging.
Increased attack range when charged to max.
Reduced vulnerability.
LucarioSide SpecialFighters can no longer move through Lucario.
Increased grab range.
R.O.B.Neutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
R.O.B.Neutral Attack 2Increased attack range.
Toon LinkNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
WolfNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
WolfNeutral Attack 2Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3.
WolfNeutral Attack 3Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2.
WolfDown Smash AttackShortened the launch distance of the front attack.
WolfNeutral SpecialIncreased vulnerability.
WolfUp SpecialReduced the range of the last attack.
Adjusted launch angle and made it easier to hit multiple times.
WolfDown SpecialWolf becomes invincible sooner.
Increased attack speed.
Increased detection speed to reflect projectiles.
VillagerUp Smash AttackMade it easier to hit multiple times.
Wii Fit TrainerNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
Rosalina and LumaDash AttackReduced Luma's vulnerability.
Rosalina and LumaSide Smash AttackExtended launch distance when Luma is near.
Rosalina and LumaForward Air AttackMade it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.
Rosalina and LumaGrabIncreased speed.
Rosalina and LumaUp SpecialIncreased fast-fall speed after using the move.
Rosalina and LumaDown SpecialReduced Luma's vulnerability.
Rosalina and LumaOtherReduced Luma's stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.
Little MacNeutral Attack 1Reduced vulnerability.
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Little MacNeutral Attack 2Reduced vulnerability. Increased attack range.
Little MacNeutral Attack 3Increased attack range.
Little MacSide Tilt AttackMade it easier to hit multiple times when hitting an airborne opponent.
Little MacDown Tilt AttackIncreased attack range.
Little MacUp Smash AttackIncreased the amount of time super armor lasts.
Little MacNeutral SpecialReduced vulnerability when using the move on the ground when it is not fully charged.
Reduced vulnerability when using KO Uppercut on the ground.
Little MacSide SpecialIncreased the range at the beginning of the move.
Little MacDown SpecialReduced vulnerability.
Mii BrawlerNeutral Attack 2Made it easier to hit multiple times when continuing with a flurry attack.
Mii BrawlerFlurry AttackIncreased attack range.
Mii BrawlerNeutral Special 2Made it easier to hit multiple times.
Mii GunnerUp Smash AttackMade it easier to hit multiple times.
PAC-MANUp Smash AttackMade it easier to hit multiple times.
ShulkNeutral Attack 2Increased attack range.
ShulkUp Smash AttackAdjusted launch angle and made it easier to hit multiple times.
Bowser Jr.Dash AttackAdjusted launch angle.
Bowser Jr.Up Tilt AttackReduced vulnerability.
Bowser Jr.Up Smash AttackExtended launch distance.
Bowser Jr.Neutral SpecialIncreased attack speed in air.
Bowser Jr.Side SpecialIncreased speed when starting to move.
Bowser Jr.Up SpecialIncreased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times.
Duck HuntUp Air AttackMade it easier to hit multiple times.
RyuNeutral Attack 1Increased the amount of time you can cancel with a special move.
RyuNeutral Attack 2Increased the amount of time you can cancel with a special move.
RyuNeutral Attack (Strong, Close Range)Adjusted launch angle and distance.
RyuSide Tilt Attack (Weak, Close Range)Increased the amount of time you can cancel with a special move.
RyuSide Tilt Attack (Weak, Long Range)Increased attack range for the tip.
RyuUp Tilt Attack (Strong)Adjusted launch angle when hitting an airborne opponent.
RyuDown Tilt Attack (Weak)Increased the amount of time opponents will be in the damage animation when the move hits.
RyuDown Tilt Attack (Strong)Shortened launch distance.
RyuUp Air AttackIncreased the amount of time hit detection lasts.
Increased attack range.
RyuNeutral SpecialDecreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken.
Increased attack speed and power of Hadoken and Shakunetsu Hadoken.
Increased the range Hadoken will hit opponents on the ground.
RyuSide SpecialIncreased the first attack's range when the move is performed on the ground.
KenNeutral Attack 1Increased the amount of time you can cancel with a special move.
KenNeutral Attack 2Increased the amount of time you can cancel with a special move.
KenNeutral Attack (Heavy, Close Range)Adjusted launch angle and distance.
KenNeutral Attack (Heavy, Close Range)Increased attack power and maintained launch distance.
KenSide Tilt Attack (Light, Close Range)Increased the amount of time you can cancel with a special move.
KenSide Tilt Attack (Light, Long Range)Increased attack range for the tip.
KenSide Tilt Attack (Heavy)Adjusted launch angle.
KenUp Tilt Attack (Heavy)Adjusted launch angle when hitting an airborne opponent.
KenDown Tilt Attack (Light)Increased the amount of time opponents will be in the damage animation when the move hits.
KenDown Tilt Attack (Heavy)Shortened launch distance.
KenSide Smash AttackExtended launch distance.
KenDown Air AttackIncreased the amount of time you can cancel with a special move or a Final Smash.
KenSide SpecialIncreased the first attack's range when the move is performed on the ground.
Shortened the hitstun shuffle travel distance.
KenUp SpecialMade it easier to hit multiple times.
Shortened the hitstun shuffle travel distance.
Made the first attack not negate other attacks.
Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken.
Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken.
Shortened the launch distance for medium Shoryuken.
KenCommand-Input MoveShortened the hitstun shuffle travel distance when Nata Otoshi Geri hits.
KenCommand-Input MoveIncreased attack power of Oosoto Mawashi Geri and maintained launch distance.
KenCommand-Input MoveIncreased power of Inazuma Kick.
However, the power against shields will remain the same.
CloudDown Smash AttackMade it easier to hit multiple times.
BayonettaNeutral Attack 1Increased the amount of time hit detection lasts.
BayonettaFlurry Attack FinishExtended launch distance.
BayonettaDash AttackExtended launch distance for the high-damage range.
BayonettaUp Tilt AttackMade it easier to hit multiple times.
BayonettaDown Smash AttackIncreased the amount of time hit detection lasts.
BayonettaSide SpecialReduced vulnerability when landing.
BayonettaUp SpecialReduced vulnerability when landing.
BayonettaDown SpecialIncreased the amount of time counter detection lasts.
Increased the amount of time Bat Within's detection lasts.
Increased the recovery speed of Witch Time's duration.
InklingNeutral Attack 3Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
King K. RoolUp Air AttackIncreased the speed of the edge-grab range detection.
IsabelleSide SpecialOpponents will not get caught when the hook is not moving quickly.
After the hook touches the ground and the hook is yanked back,
opponents can be caught.
IncineroarNeutral Attack 1Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2.
IncineroarNeutral Attack 2Made it easier to hit multiple times when continuing with Neutral Attack 3.
Piranha PlantNeutral Attack 3Increased attack range.
Piranha PlantFlurry AttackIncreased the amount of time opponents will be in the damage animation when the move hits.
JokerSide SpecialMade it easier to hit multiple times with Eigaon.

How to get the Piranha Plant code in Super Smash Bros Ultimate

smash_bros_ultimate_piranha_plant_code_8

Piranha Plant is available free for everyone who buys Super Smash Bros Ultimate before the end of January 2019.

However, purchasing the game isn't enough. Whether you buy it from retail or digitally from the eShop, you have to perform extra steps to get the Piranha Plant code - specifically claiming your Gold Points from the Switch's menu screen.

If you bought Super Smash Bros Ultimate on the eShop then your points are claimed automatically - your Piranha Plant code will be automatically emailed to the address registered with your Nintendo Account.

If you bought Super Smash Bros Ultimate physically you have to first insert the cartridge, select the game icon on the Switch's game menu, press the + (plus) button.

smash_bros_ultimate_piranha_plant_code_1

Next, highlight 'My Nintendo Rewards Programme' at the bottom, select 'Earn Points (game card version only) and select the Nintendo Account you want the Gold Points to be redeemed to.

smash_bros_ultimate_piranha_plant_code_2

Once you have claimed your Gold Points check the email address your Nintendo Account is assigned to. For us, the email header was 'Your Piranha Plant Fighter code is here!' and looked like this:

smash_bros_ultimate_piranha_plant_code

Note the code may take up to 10 business days to arrive, Nintendo says - and be sure to check your junk folders in case it slipped through the net (on Gmail, check the 'Promotions' tab as well).

If the Piranha Plant code still hasn't arrived, contact Nintendo directly.

Once you have the Piranha Plant code, you can stop panicking - the code itself doesn't expire until June 30th, so as long as you have one in your possession by the end of January, you can rest easy.

To redeem the Piranha Plant code, go to the eShop then 'Redeem Code' at the bottom, and enter the code.

smash_bros_ultimate_piranha_plant_code_3
smash_bros_ultimate_piranha_plant_code_4

Then, when you update Super Smash Bros Ultimate to version 2.0, Piranha Plant will be unlocked automatically.

If you miss out on the Piranha Plant code then you can purchase it as paid DLC from February 2019. The price is currently unknown, and it won't be part of the Fighters Pass.

What else do we know about Super Smash Bros Ultimate DLC?

Before the game's release, series director Masahiro Sakurai confirmed there would be post-release DLC for Super Smash Bros Ultimate.

There will be five sets for Ł5.59 / $5.99 each for each set, with each set adding a Fighter, a Stage and multiple music tracks - and no Echo Fighters.

The first DLC fighter has been confirmed as Joker from Persona 5.

smash_bros_joker_dlc

You can also get all five as part of the Fighters Pass for Ł22.49 / $24.99, which offers a bonus Mii Swordfighter outfit based on Rex from Xenoblade Chronicles 2.

All five DLC characters will be released by February 2020.

This list does not include Piranha Plant, which is free DLC if Smash Bros is purchased and bought by January 31st, and then made available in February 2019. If you miss out, it'll then be available as paid DLC.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

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Matthew Reynolds

Matthew Reynolds

Guides Editor

Matthew edits guides and other helpful things at Eurogamer.net. When not doing that, he's out and about playing Pokémon Go or continuing to amass his amiibo collection.