Super Smash Bros Ultimate DLC gives us new characters to play with months after the game has released - with a total of six new fighters on the way.

First down (or up?) the pipe was Piranha Plant, who is free for everyone who bought the game ahead of January 31st, appearing in the game alongside Smash Bros update 2.0.

After that, we have the Fighters Pass to look forward to - featuring another five characters, including Persona 5's Joker - that will be added to the game by February 2020.

On this page:

Until all the DLC arrives there are plenty of other Smash Bros Ultimate characters to unlock, and once you have them, our Super Smash Bros Ultimate Tier List can help you decide who to play as. We also have some Super Smash Bros Ultimate tips if you want to brush up on the essentials.

Super Smash Bros Ultimate update 3.0 patch notes and Joker release details

The first paid Smash Bros DLC character, Joker, features as part of update 3.0, which is available now.

smash_bros_joker_dlc

In brief, Smash Bros Ultimate's 3.0 update adds Joker (for Fighter's Pass owners), a stage builder, a video editing tool and Smash World integration, but there's a whole lot more detail if you look through the patch notes.

Super Smash Bros Ultimate update 3.0 patch notes (verbatim via Nintendo):

Offline

  • Stage Builder added to Games and More. You can now draw your own custom stages by hand.
    • Note: Camera controls are not available when converting a replay that contains a custom stage into a video.
  • Edit Video feature added to Vault → Replays. You can now create new movies using several videos made from replays.
    • Note: Only videos from Ver. 3.0.0 or later can be used as source material. There are planned expansions to the Edit Video feature in future updates.
  • DLC Spirits option added to the Spirits menu.
    • Note: DLC spirits can only be used if you have purchased the corresponding downloadable content.
  • The following spirits will appear in the Vault Shop:
    • Morgana
    • Ryuji Sakamoto
    • Ann Takamaki
    • Yusuke Kitagawa
    • Makoto Niijima
    • Futaba Sakura
    • Haru Okumura
    • Goro Akechi
    • Caroline and Justine
    • Igor
    • Phantom Thieves of Hearts

Online

  • You can now share replays, videos, Mii Fighters and custom stages with people around the world in Shared Content.
    • Note: You can only post replays and videos created with Ver. 3.0.0 and on.
    • You cannot post replays of online/local wireless battles on custom stages, or videos that include custom stages.
  • You can now sync your game with Smash World, a service accessible via the Nintendo Switch Online smart device app. Available features include viewing some of the things posted to Shared Content, and creating spirit teams from the spirits you have collected.
    • Note: The Smash World service is planned to begin after the distribution of Ver. 3.0.0. If you still don't see Smash World in your list of services, please try again later.
  • It is now easier to be matched with players who have a similar Global Smash Power in Quickplay. Further improvements and adjustments to matchmaking are planned.

General

  • The following downloadable content will be usable after purchase:
    • Joker Challenger Pack
    • Persona 3 Protagonist Wig + Outfit
    • Persona 4 Protagonist Wig + Outfit
    • Teddie Hat
    • Morgana Hat
    • Tails Hat + Outfit
    • Knuckles Hat + Outfit
  • You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
  • Game-balance adjustments have been made.
  • Several issues have been fixed to improve gameplay experience.

Super Smash Bros Ultimate update 3.0 fighter adjustment notes (verbatim via Nintendo):

Smash Bros FighterMoveUpdate 3.0 Change
All FightersBasic MovementPerfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
All FightersBasic MovementMade it easier to be penalized for continuous dodging.
All FightersBasic MovementShortened the downtime when performing a perfect shield against projectiles.
BayonettaNeutral SpecialReduced the power against shields.
BowserUp SpecialMade it so opponents cannot break their fall when continuously hit on the ground.
Bowser Jr.Neutral Attack 2Increased the amount of time opponents will be in the damage animation when the move hits.
CharizardSide SpecialIncreased the downward attack range when used on the ground.
ChromDash GrabIncreased grab range.
CloudNeutral SpecialReduced the normal shockwave's power against shields.
CorrinNeutral SpecialExtended the time that uncharged shots last.
CorrinUp Smash AttackIncreased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
CorrinUp SpecialIncreased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
CorrinSide Smash AttackMade it easier to hit multiple times after releasing the button when charging a smash attack.
CorrinDown Air AttackMade it easier to hit multiple times against lightweight opponents.
CorrinSide SpecialReduced the amount of time necessary to take the next action after stabbing.
DaisyFinal Smash and FS MeterReduced the amount of time opponents sleep.
DaisyDown SpecialThe launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable's power against shields.
DaisyNeutral SpecialWhen used continuously in the air, fall speed will not decrease after the first use.
Dark PitNeutral SpecialReduced the power against shields.
Dark SamusNeutral SpecialReduced the power against shields.
Diddy KongDown Smash AttackExtended launch distance.
Diddy KongUp Air AttackIncreased attack power and maintained launch distance.
Diddy KongNeutral Air AttackIncreased attack range.
Diddy KongDash AttackIncreased attack speed.
Diddy KongSide Tilt AttackIncreased the amount of time hit detection lasts.
Donkey KongNeutral SpecialIncreased the attack range.
Dr. MarioFinal Smash and FS MeterAt the start of the move, nearby opponents will be slowed more and slowed longer.
Dr. MarioNeutral SpecialReduced the power against shields.
Duck HuntNeutral SpecialReduced the power against shields.
Duck HuntSide SpecialReduced the power against shields.
GanondorfOtherChanged the posture when receiving damage in the air and made it easier to receive damage.
GreninjaNeutral SpecialReduced the power against shields.
Ice ClimbersFS MeterExtended launch distance.
InklingSide SpecialShortened launch distance for the attack when accelerating again.
IsabelleBack Air AttackReduced the power against shields.
IsabelleForward Air AttackReduced the power against shields.
IvysaurSide SpecialReduced the power against shields.
JigglypuffFinal Smash and FS MeterMade it easier to push opponents while big.
KenEdge AttackShortened hitstun time.
King DededeSide SpecialReduced the power against shields.
King K. RoolForward Air AttackIncreased the high-damage range.
King K. RoolSide Tilt AttackIncreased the high-damage range.
King K. RoolUp ThrowNo longer affected by the wind while throwing.
King K. RoolSide SpecialReduced the power against shields.
King K. RoolDown SpecialReduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
King K. RoolUp Air AttackReduced vulnerability.
KirbyUp Smash AttackExtended the high-damage window. Reduced the low-damage window.
KirbyDownward ThrowIncreased power.
KirbyNeutral SpecialIncreased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
KirbyUp SpecialIncreased the speed of the edge-grab range detection.
KirbyNeutral Air AttackReduced vulnerability.
Shortened landing time after using the move.
LinkSide SpecialReduced the power against shields.
LucarioNeutral SpecialReduced the power against shields.
LucinaDash GrabIncreased grab range.
LuigiNeutral SpecialReduced the power against shields.
MarioFinal Smash and FS MeterAt the start of the move, nearby opponents will be slowed more and slowed longer.
MarioNeutral SpecialReduced the power against shields.
MarthDash GrabIncreased grab range.
Mega ManUp Smash AttackExtended launch distance.
Mega ManDown SpecialReduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.
Mega ManNeutral Air AttackReduced the power against shields.
Mega ManNeutral Attack 1Reduced the power against shields.
Mega ManNeutral SpecialReduced the power against shields.
Mega ManSide Tilt AttackReduced the power against shields.
MewtwoEdge DodgeExtended invincibility time.
MewtwoNeutral SpecialExtended launch distance.
Reduced the power against shields.
MewtwoSide Tilt AttackIncreased attack power and maintained launch distance.
MewtwoUp Air AttackIncreased attack power and maintained launch distance.
MewtwoUp Tilt AttackIncreased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
MewtwoEdge AttackIncreased attack range.
MewtwoSide Smash AttackIncreased attack range.
MewtwoNeutral Attack 1Increased attack speed.
MewtwoBasic MovementIncreased the fighter's weight.
Mii GunnerDown Special 2Reduced the power against shields.
Mii GunnerNeutral Special 1Reduced the power against shields.
Mii GunnerNeutral Special 3Reduced the power against shields.
Mii GunnerSide Special 1Reduced the power against shields.
Mii GunnerSide Special 3Reduced the power against shields.
Mii SwordfighterEdge AttackIncreased attack range.
Mii SwordfighterNeutral Special 1Reduced the power against shields.
Mii SwordfighterNeutral Special 2Reduced the power against shields.
Mii SwordfighterSide Special 3Reduced the power against shields.
Mr. Game and WatchFinal Smash and FS MeterIncreased the amount of time opponents are trapped.
NessNeutral SpecialIncreased the attack range.
NessDown Smash AttackShortened the charge time.
Reduced the amount of time hit detection lasts while charging.
NessUp Smash AttackShortened the charge time.
Reduced the amount of time hit detection lasts while charging.
OlimarSide SpecialReduced the power against shields.
OlimarSide Smash AttackReduced the power against shields.
The power will now properly increase when charged.
OlimarDown Smash AttackThe power will now properly increase when charged.
OlimarUp Smash AttackThe power will now properly increase when charged.
PAC-MANDown SpecialIncreased the downward attack range of the fire hydrant while its falling.
Reduced the power against shields.
PAC-MANNeutral SpecialReduced the power against shields.
PalutenaNeutral SpecialReduced the power against shields.
PalutenaSide SpecialReduced the power against shields.
PeachDown SpecialReduced the vegetable's power against shields.
PeachFinal Smash and FS MeterReduced the amount of time opponents sleep.
PeachNeutral SpecialWhen used continuously in the air, fall speed will not decrease after the first use.
PichuOtherChanged the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
PichuNeutral SpecialReduced the power against shields.
PikachuNeutral SpecialReduced the power against shields.
Piranha PlantNeutral SpecialIncreased attack range for the spiked ball.
Piranha PlantEdge AttackIncreased attack range.
PitNeutral SpecialReduced the power against shields.
R.O.B.Down SpecialReduced the power against shields.
R.O.B.Neutral SpecialReduced the power against shields.
RichterEdge AttackIncreased attack range.
RichterSide SpecialReduced the power against shields.
RidleyFinal Smash and FS MeterOnce the move ends, Ridley can now move earlier than opponents.
RidleyNeutral SpecialReduced the power against shields.
RobinSide SpecialReduced the power against shields.
RobinNeutral SpecialReduced Thunder/Elthunder's power against shields.
Rosalina and LumaFinal Smash and FS MeterAt the start of the move, nearby opponents will be slowed more and slowed longer.
Rosalina and LumaDown Tilt AttackIf Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina and LumaSide Tilt AttackIf Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina and LumaNeutral SpecialReduced the power against shields.
Rosalina and LumaSide SpecialReduced the power against shields.
RoyDash GrabIncreased grab range.
RoyUp SpecialMade it easier to hit multiple times.
RyuEdge AttackShortened hitstun time.
SamusNeutral SpecialReduced the power against shields.
SheikForward Air AttackIncreased the attack range.
SheikDown Tilt AttackMade it easier to hit with the tip of the attack.
SheikFlurry Attack FinishReduced vulnerability.
SheikNeutral SpecialShortened the charge time.
ShulkEdge AttackIncreased attack range.
ShulkGet-Up AttackIncreased attack range.
SimonEdge AttackIncreased attack range.
SimonSide SpecialReduced the power against shields.
SnakeBack Air AttackExtended launch distance when hit in the high-damage range.
SnakeUp Smash AttackIncreased vulnerability.
SnakeSide SpecialReduced the attack range of airborne missiles.
SnakeNeutral SpecialReduced the power against shields.
SonicFinal SmashIncreased attack range.
SonicFS MeterIncreased attack range.
Extended launch distance.
Toon LinkSide SpecialReduced the power against shields.
VillagerBack Air AttackReduced the power against shields.
VillagerForward Air AttackReduced the power against shields.
VillagerSide SpecialReduced the power against shields.
WarioNeutral SpecialMade it easier to eat projectiles.
Wii Fit TrainerNeutral Attack 3Increased bury range.
Wii Fit TrainerDown SpecialIncreased the amount of time the effect lasts when successful.
Wii Fit TrainerNeutral SpecialReduced the power against shields.
Wii Fit TrainerSide SpecialReduced the power against shields.
Changed the location of the ball spawn when touching terrain.
WolfNeutral SpecialReduced the power against shields.
WolfDown Smash AttackShortened the launch distance of the forward attack.
YoshiUp SpecialReduced the power against shields.
Young LinkNeutral SpecialReduced the power against shields.
Young LinkSide SpecialReduced the power against shields.
ZeldaDown SpecialReduced the power against shields.

How to get the Piranha Plant code in Super Smash Bros Ultimate

smash_bros_ultimate_piranha_plant_code_8

Piranha Plant is available free for everyone who buys Super Smash Bros Ultimate before the end of January 2019.

However, purchasing the game isn't enough. Whether you buy it from retail or digitally from the eShop, you have to perform extra steps to get the Piranha Plant code - specifically claiming your Gold Points from the Switch's menu screen.

If you bought Super Smash Bros Ultimate on the eShop then your points are claimed automatically - your Piranha Plant code will be automatically emailed to the address registered with your Nintendo Account.

If you bought Super Smash Bros Ultimate physically you have to first insert the cartridge, select the game icon on the Switch's game menu, press the + (plus) button.

smash_bros_ultimate_piranha_plant_code_1

Next, highlight 'My Nintendo Rewards Programme' at the bottom, select 'Earn Points (game card version only) and select the Nintendo Account you want the Gold Points to be redeemed to.

smash_bros_ultimate_piranha_plant_code_2

Once you have claimed your Gold Points check the email address your Nintendo Account is assigned to. For us, the email header was 'Your Piranha Plant Fighter code is here!' and looked like this:

smash_bros_ultimate_piranha_plant_code

Note the code may take up to 10 business days to arrive, Nintendo says - and be sure to check your junk folders in case it slipped through the net (on Gmail, check the 'Promotions' tab as well).

If the Piranha Plant code still hasn't arrived, contact Nintendo directly.

Once you have the Piranha Plant code, you can stop panicking - the code itself doesn't expire until June 30th, so as long as you have one in your possession by the end of January, you can rest easy.

To redeem the Piranha Plant code, go to the eShop then 'Redeem Code' at the bottom, and enter the code.

smash_bros_ultimate_piranha_plant_code_3
smash_bros_ultimate_piranha_plant_code_4

Then, when you update Super Smash Bros Ultimate to version 2.0, Piranha Plant will be unlocked automatically.

If you miss out on the Piranha Plant code then you can purchase it as paid DLC from February 2019. The price is currently unknown, and it won't be part of the Fighters Pass.

What else do we know about Super Smash Bros Ultimate DLC?

Before the game's release, series director Masahiro Sakurai confirmed there would be post-release DLC for Super Smash Bros Ultimate.

There will be five sets for Ł5.59 / $5.99 each for each set, with each set adding a Fighter, a Stage and multiple music tracks - and no Echo Fighters.

The first DLC fighter has been confirmed as Joker from Persona 5.

You can also get all five as part of the Fighters Pass for Ł22.49 / $24.99, which offers a bonus Mii Swordfighter outfit based on Rex from Xenoblade Chronicles 2.

All five DLC characters will be released by February 2020.

This list does not include Piranha Plant, which is free DLC if Smash Bros is purchased and bought by January 31st, and then made available in February 2019. If you miss out, it'll then be available as paid DLC.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

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Matthew Reynolds

Matthew Reynolds

Guides Editor

Matthew edits guides and other helpful things at Eurogamer.net. When not doing that, he's out and about playing Pokémon Go or continuing to amass his amiibo collection.

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