An official Twin Peaks VR experience is in the works, and it's set inside the Red Room

Coming to Oculus Rift and Vive.

When Twin Peaks' third, magisterial season ended with that scene last year, it seemed like something of a definite (albeit confounding) full stop for the seminal series. I certainly wasn't expecting to ever report that Twin Peaks' legacy would continue as an official VR project - but here we are!

Twin Peaks VR is being shepherded into existence by Showtime, with David Lynch apparently involved, and is directly tied to last year's astonishing series revival, Twin Peaks: The Return. Starting out at Glastonbury Grove, Twin Peaks VR will take players through the curtain and into the Red Room - then, following in the footsteps of Special Agent Dale Cooper, they'll need to "try to make their way back into the life they left behind".

And in the unlikely event that you need your memory jogging, here's what the Red Room looked like a quarter of a century ago - you know, just to make everyone feel old.

According to Collider, which is collaborating with Showtime on the project in some capacity, Twin Peaks VR will include "lines and sounds" from Twin Peaks: The Return, as well as "iconic moments and settings". Hopefully that means I'll be able to achieve my dream of visiting the tall house on the purple sea, via the atomic birth of all evil and David Bowie's moody kettle.

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Twin Peaks VR is set to make its debut at David Lynch's Festival of Disruption, which is being held in Los Angeles and runs from October 13th to 14th. It's compatible with Oculus Rift and Vive, and will arrive on Steam at some currently undisclosed later date.

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Matt Wales

Matt Wales

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Matt Wales is a freelance writer and gambolling summer child who won't even pretend to live a busily impressive life of dynamic go-getting for the purposes of this bio. He is the sole and founding member of the Birdo for President of Everything Society.

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