Tetris Effect, legendary designer Tetsuya Mizuguchi's musical reimagining of the classic falling block puzzler, is coming to PlayStation 4 on November 9th.

Tetris Effect, which made its debut at this year's E3, marries the classic block-dropping action of Alexey Pajitnov original Tetris, with the musically enhanced psychedelia of Mizuguchi classics such as Rez, Child of Eden, and Lumines.

Based on everything shown so far, the core Tetris action largely remains the same - although there's a new "Zone" mechanic, enabling players to freeze time and Tetronimos. The major change appears to be primarily presentational, with all actions creating their own audio and visual responses, steadily building into the kind of hypnotic light and sound show that should be instantly recognisable to those familiar with Mizuguchi's previous work.

Tetris Effect will feature 30+ stages - each uniquely themed with its own music, sounds, 3D backgrounds, and visualisations - and includes a variety of different difficulty options and play modes. Some of these modes are brand-new, while others, such as Marathon, Sprint, and Ultra, return from previous Tetris games.

On the technical front, Tetris Effect will support 4K at 60fps on PlayStation 4 Pro and is also compatible with PSVR - which should be quite something if Rez Infinite, the previous virtual reality offering from Mizuguchi and Enhance Games, is any indication.

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Matt Wales

Matt Wales

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Matt Wales is a freelance writer and gambolling summer child who won't even pretend to live a busily impressive life of dynamic go-getting for the purposes of this bio. He is the sole and founding member of the Birdo for President of Everything Society.

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