The Battlefield V beta is almost over after rolling out first for pre-order and Access users, followed by an open beta for all other players.

The page explains how to get Battlefield V open beta access early and, of course, anything else you should know about Battlefield V's many multiplayer changes ahead of the game's November 20th launch.

Battlefield V open beta end date and how to access the beta

Open beta access is available now on all platforms - whether you have pre-ordered the game, an EA Origins subscriber or not.

You can search for it on PSN, Xbox Live or Origin, or download it remotely on consoles via the following links:

Once you have it, note the Battlefield V beta end date is on Tuesday, September 11 at the following times:

  • UK: 3pm (BST)
  • Europe: 4pm (CEST)
  • East Coast US: 10am (EDT)
  • West Coast US: 7am (PDT)

The Battlefield V open beta features the Arctic Fjord and Rotterdam maps, as well as Conquest and two in-game days of the Grand Operation 'Fall of Norway'. There's also one Combat Role for four classes (Assault, Recon, Medic and Support) to try out.

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Other things to know about Battlefield V's multiplayer

There are lots of big changes coming to Battlefield V, but very few places to actually find information on them - our sources for the below include an excellent video from YouTuber Jackfrags, as well as any official word from developer EA itself.

Battlefield V multiplayer changes and new features

  • Grand Operations, a new game mode - a 64-player mode taking place over four in-game days, with each day a separate full match. You'll always advance to the next day, with different objectives (and thus modes) each day. How you did in previous days affects how you do in the next one - so, say, if you're trying to take out anti-air guns in one day, failing to do very well will affect their capabilities in the next round.
  • Fortifications have been added - You can now build various in-game objects, and even re-build destroyed buildings. Things like machine-gun placements, as well as tank-stoppers and sandbags, are some of the things you can expect to construct in-game. These are at set locations, apparently, but they're expected to be pretty common points around the map.
  • It's all about picking stuff up - Everything is based around phsyical interactions in Battlefield V, so health doesn't regenerate back to maximum because you need to pick up health packs physically, for instance. Doors need to be opened, ammo gathered, and so on.
  • No more spotting - Not in the traditional Battlefield sense, at least, where icons would appear above "spotted" enemies for your team to easily see them. Now it's much more manual (we'll have more on how exactly the new system works in the future).
  • You can form your own "company" - This means customisable appearances (and playable features) for vehicles, soldiers, weapons and so on.
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  • Vehicles can tow - that's right, you can reportedly tow big (formerly stationary) gun placements while a teammate uses them, behind your vehicle.
  • Re-emphasis on squads - easier switching, choosing, and spawning into squads. There are now "squad points", too, by doing well as a squad, which can be used to "call in" certain bonuses, a bit like Call of Duty killstreaks, by the sounds of things.
  • Archetypes, or sub-classes - a kind of sub-class, Archetypes are going to be a kind of variation of standard classes. One mentioned by Jackfrags, for instance, is the Recon Paratrooper, which has a surpressed SMG and silent gadgets, as well as things like silent footsteps and throwing knives. They're designed, apparently, to excell at one very specific thing.
  • Reviving has changed - There's now a full revive animation, and revives can be performed by any member of the team (although Medics still do it faster), rather than just a needle that medics can stab into a corpse to revive it. It now takes time, and therefore some careful planning to execute.
  • Bullet penetration - it depends on the gun, and the material, but you can now shoot through thinner structures with certain weapons.

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Chris Tapsell

Chris Tapsell

Guides Writer

Chris Tapsell is Eurogamer's Guides Writer, its newest Chris, and a keen explorer of the dark arts of gaming, from League of Legends to the murky world of competitive Pokémon.

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