Games with easy trophies help indie studios "get the funding" needed for future projects

"This way a lot of people buy it."

Some indie studios are intentionally adding easy-to-unlock trophies to their games in order to boost sales and raise funding for further projects.

Talking to Kotaku, Infinite Madaa's Salem Al-Ghanim - the developer behind cross-play enabled Little Adventure on the Prairie, which released on the PlayStation 4 and Vita in February - said that he was advised to include an easy Platinum "with a cheap price" and cross-play to secure enough sales to reinvest funds into the studio's next game.

PREVIEW_SCREENSHOT2_529985
Infinite Madaa's Little Adventure on the Prairie

"A friend of mine suggested to release the game on PS4 and Vita and add an easy Platinum to it with a cheap price," said Al-Ghanim, after deciding to port his game from Android. "This way a lot of people buy it and we would get the funding we need for our next game."

Al-Ghanim went on to explain that the only requirement to include a platinum trophy was to ensure the game had enough bronze, silver, and gold offerings, too. So that's what he did; though boasting 22 trophies (six bronze, eight silver, seven gold, and a platinum), Little Adventure on the Prairie is very short, but the full complement of trophies are achievable within half an hour, all unlocking as you naturally progress through the game.

While not all players are happy - "This is an absolute joke of a game. Shame on Sony for allowing this trash on the PS Store", said one unhappy Reddit commenter - most seemed willing enough to pick up the game to secure a Platinum trophy.

"Got the platinum in 20 minutes so can't really complain at Ł1.29," said another.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (71)

About the author

Vikki Blake

Vikki Blake

Contributor

When​ ​her friends​ ​were falling in love with soap stars, Vikki was falling in love with​ ​video games. She's a survival horror survivalist​ ​with a penchant for​ ​Yorkshire Tea, men dressed up as doctors and sweary words. She struggles to juggle a fair-to-middling Destiny/Halo addiction​ ​and her kill/death ratio is terrible.

Related

You may also enjoy...

Nintendo tempts new devs with behind-the-scenes details of how Breath of the Wild 2's reveal trailer was made

"We are seeking both the power to create play and the power to create art," the careers site says.

Digital FoundryHalo: Reach's remaster is OK - but key improvements are required

PC and Xbox One versions of the Master Chief Collection remaster analysed in depth.

VideoOculus exclusive combat racer, Death Lap feels like a bit of a false start

Watch the Rift and Quest versions in action in this week's VR Corner.

Comments (71)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading