PUBG's new 4x4 map Sanhok, previously known as Savage, is for players who're up for a little more feisty a challenge than usual.

Here on this page we've gathered together everything we know about the new PUBG map itself, including any new features like the hopefully soon-to-arrive tuk-tuk vehicle, plus our tips for the best Sanhok start ocations, and anything else you should know.

On this page:

PUBG's Sanhok map explained - size, new features and map differences

Finally, we've got an idea of how this map plays. Below is a quick-fire roundup of everything that's new or different about the 4x4 map Sanhok.

sanhok_map

The most obvious point to make about it is that this new map is, of course, smaller than the other two maps Erangel and Miramar that already exist - with both of those coming in at 8 kilometres by 8 kilometres, to this one's four by four, and the player count sticking to 100 per round.

Previous updates suggested additional changes could be made after release based on player feedback though, so remember, don't expect the map to remain static!

Sanhok also launches alongside a new Event Pass rewards system - celebrating the arrival of the new map - as well as several tweaks and changes to the game, as described in the official patch notes.

Broadly speaking though, the main change to actual gameplay is the pace - indeed this is all we could really predict about the map on first announce. Being half the size of Erangel and Miramar, Sanhok brings frantic early-game firefights, still a fairly quiet mid-game, and faster circles to hurry up the move to the late-game. Here are the other, more specific changes:

  • Weather's back! - contentious weather conditions like fog and rain have returned. They were unpopular at first, but the hardcore community has been after their return for some time, and we're personally delighted to see them back and mixing up our playstyles once again.
  • New, but unfinished buildings - unsurprisingly, new building shapes are in the mix, but these could still change before the map launches properly (and probably after it launches, knowing PUBG). Although we still recommend memorising their layouts to get the upper hand!
  • There's an Easter Egg location - We won't spoil it, but it's from a film, and it's circular...
  • Weapon spawns - More gear spawns faster, in brief. Specifically, ARs, SMGs and DMRs are spawned more often, the item spawn rate is up by 5 per cent compared to round 4 of the Sanhok testing, and 8x and 15x scopes don't spawn at all on Sanhok, other than in care packages.
  • The circle now spawns instantly - no more anxious waiting period before you know where to go. The white circle now starts instantly, giving you an immediate idea of where you need to head next and how long you have.
  • Blue zone time adjusted - the blue zone is also now more "dynamic", changing where the enxt circle is and the waiting time for it according to the number of players remaining in the game.
  • Red zone frequency has been lowered - The Red Zone is smaller on Sanhok, the centre of it will always appear outside of the white-ringed safe zone too, as it's designed to make you more at risk outside of the circle.
  • Tweaks to vehicle spawns - Vans now spawn less often. The two-wheeled motorcycle spawns more often. Motorbikes with sidecars have been removed Sanhok. (Hooray!)
  • Duos and Squads added - You can now team up with your pals for 2, 3, and 4-player action on the map, too.
  • Performance tweaks - Ahead of launch, farawar players and vehicle rendering has been changed to improve perofrmance.
sanhok_temple
This looks a bit fancier than that in-progress version we were used to playing with...

The Sanhok 4x4 map, PUBG Event Pass, Week 4 missions, and XP and levelling systems are here, and alongside those it's worth checking out our whopping great list of PUBG tips and tricks to get you started, plus our in-depth ranking of PUBG weapon damage stats and the best weapons, the best PUBG loot locations for both existing maps, the Erangel and Miramar maps, explanations of the PUBG Roadmap on Xbox and PC key info about PUBG on Xbox One, plus the best PUBG graphics settings and how to increase FPS, and finally all you need to know about how to download PUBG mobile officially on iOS and Android.


Sanhok start locations, strategies and where to land

We'll update our dedicated guide to PUBG loot locations on all maps with Sanhok details soon, but for now here's a quick run down of some of our favourites. Note that on Sanhok, loot's pretty abundant across the board, so these are really just some of our highlights:

sanhok_quarry
Can't have a PUBG map without a quarry!

PUBG Sanhok best start locations

  • Camp Alpha, Bravo and Charlie - Three mini military bases can be found in similar positions in the east, west and south of the island, and they all play pretty much the same way: chaotic if there's a direct flyover, a bit less chaotic if the plane's further away. Note that loot's just as good, if not better, on the structures' roofs as it is inside.
  • Ruins - A really cool little maze of tunnels and rooms filled with high-grade (Level 3) loot. The surrounding pillars outside have some passable loot on them too if the middle's too contested.
  • Mongnai - A nice little secret is this area in the very north-east corner of the map that looks like a coconut farm. We found a Level 3 vest and an M24 here in one visit. The loot is sparse, but high quality, and can be found throughout the plantation as well as in the handful of buildings.
mongnai
  • Paradise Resort and Bootcamp - Both are big, central, high-density areas and if you've played PUBG much you'll know what that means. Absolute carnage, but lots of loot. Good for some warmup play or target practice, not so good for actually winning a round.
  • Docks - A smaller version of Erangel's Novoporonye, the docks are full of climbable shipping containers with great loot on them - but beware it's slow to traverse and leaves you rather exposed, although i's been fairly quiet when we've dropped there so far.
  • Quarry - It wouldn't be PUBG without a quarry, but actually this one's flooded. Very high quality loot but it's spread out. Great for a squad, look to the groups climbable rectangular blocks for the highest loot density, and beware the vantage points that look over you from all angles as you scavenge.
  • Mountaintop Ruins - A much smaller set of ruins that's essentially one of those outdoor pillars and two small warehouse-shaped buildings. The loot is average but rarely contested, and it provides you with a brilliant vantage point from the highest part of the map. Just beware getting stuck in the cliffs as you try to descend!
mountain_ruins
  • Pontoons - The various shoreside pontoons (what we're calling those little structures that jutt out to sea on little jetty-bridges) actually have some pretty decent loot, especially if you can scavenge through half a dozen of them and the buildings nearby alone. Just beware getting caught right out on the edge of the map when the blue zone starts to move in.

New tuk-tuk vehicle and everything else we know about the 4x4 map

Just like Miramar when that was still new, Sanhok has some new goodies with it.

The SLR, a DMR that takes both AR and DMR attachments, has been added across the game, but Sanhok also has an exclusive weapon called the QBZ, a fully automatic AR that uses 5.56mm rounds and looks a lot like the AUG A3 you can find in care packages.

qbz

It holds 30 rounds per mag, extended up to 40, and replaces the SCAR-L in the item pool, meaning the SCAR-L won't spawn at all on Sanhok (it also spawns about 1.4x as often as the SCAR-L did). More on how that sits amongst the rest of the weapons in our dedicated PUBG weapon damage stats guide!

Otherwise, it looks like we're getting a tuk-tuk vehicle on Sanhok, at least if Playerunknown's above tweet is anything to go by. We look forward to flipping this very unreliable-looking wagon down the many hills to come, but right now there's no release date to speak of.

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Chris Tapsell

Chris Tapsell

Guides Writer

Chris Tapsell is Eurogamer's Guides Writer, its newest Chris, and a keen explorer of the dark arts of gaming, from League of Legends to the murky world of competitive Pokémon.

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