PUBG's new 4x4 map Sanhok, previously known as Savage, is for players who up for a little more feisty a challenge than usual.
We've had a chance to play it, thanks to a recent round of testing on the new Experimental Test Server, so here on this page we've gathered together everything we know about the new PUBG map so far ahead of the Sanhok release date - along with the map's new features, plus how to get a map key, the next test dates and any other info we've found so far.
Sanhok release date - when will the 4x4 map be available?
After several rounds of testing, developer Bluehole has confirmed Sanhok will be coming to live servers on Friday, June 22nd.
Previous updates suggested additional changes could be made after release based on player feedback, so don't expect the map to remain static!
PUBG's Sanhok explained - what do we know about the smaller new map features?
Finally, we've got an idea of how this map plays. Below is a quick-fire roundup of everything that's new or different about the 4x4 map Sanhok.
The most obvious point to make about it is that this new map is, of course, smaller than the other two maps Erangel and Miramar that already exist - with both of those coming in at 8 kilometres by 8 kilometres, to this one's four by four.
Broadly speaking then, the main change to actual gameplay is the pace - indeed this is all we could really predict about the map on first announce. Being half the size of Erangel and Miramar, Sanhok brings frantic early-game firefights, still a fairly quiet mid-game, and faster circles to hurry up the move to the late-game. Here are the other, more specific changes:
- Weather's back! - contentious weather conditions like fog and rain have returned. They were unpopular at first, but the hardcore community has been after their return for some time, and we're personally delighted to see them back and mixing up our playstyles once again.
- New, but unfinished buildings - unsurprisingly, new building shapes are in the mix, but these could still change before the map launches properly. Although we still recommend memorising their layouts to get the upper hand!
- There's an Easter Egg - We won't spoil it, but it's from a film, and it's circular...
There's also a handful of new things that have been tweaked already, as Bluehole keeps us updated on progress. Here's a list of the changes so far:
- Increased the item and weapon spawn rates - specifically inside residential buildings and small cabins to improve the looting experience along the outskirts of the map.
- The circle now spawns instantly - no more anxious waiting period before you know where to go. The white circle now starts instantly, giving you an immediate idea of where you need to head next and how long you have.
- Blue zone time adjusted - to speed up gameplay during the first phase of the match.
- Red zone frequency has been lowered - There are also now fewer explosions inside each red zone. The size of the red zone remains the same.
- Tweaks to vehicle spawns - Vans now spawn less often. The two-wheeled motorcycle spawns more often. Motorbikes with sidecars have been removed Sanhok. (Hooray!)
- Duos and Squads added - You can now team up with your pals for 2, 3, and 4-player action on the map, too.
Coming very soon is the new Sanhok 4x4 map and PUBG Event Pass. Until then, we have a list of PUBG tips and tricks, which gives you a whopping number of ways to help improve your game. We also go in-depth with our ranking of PUBG weapon damage stats and the best weapons in the game, the best PUBG loot locations for both existing maps, extensive details on the Erangel and Miramar maps, explanations of the PUBG Roadmap on Xbox and PC, the PUBG replay system controls and how first-person mode works. If you're not playing on PC, here's what we know about PUBG on Xbox One, the best PUBG graphics settings and how to increase FPS, a full PUBG Achievements list, a list of PUBG Emotes, an explanation of PUBG Custom Matches and War mode, and finally all you need to know about how to download PUBG mobile officially on iOS and Android.
What else do we know about plans for the map in the future? In short, we're still waiting on more news.
It's fair to speculate that new vehicles, along with the teased new weapon, seemingly modelled on the real-world FN FAL, will be coming to the map, seeing as multiple new vehicles and weapons were added with Miramar when that was still new.
The player numbers are also set to stay the same at 100 per round, which means the most significant effect on the moment-to-moment is indeed the density of the opposition.
Otherwise, it's all speculation for now, but the above additions - and notably the most recent changes - seem very much in line with requests from the red zone- and three-seat-motorbike-hating community. We wouldn't rule out a complete removal or further reductions to the red zone, and tweaks to the pacing of the mid-game given the trajectory of the changes made so far, but who knows!