Yooka-Laylee patch will tone down gibberish voices

UPDATE: Update available on console, Switch version teased again.

UPDATE 10/8/17 3.45pm: Yooka-Laylee's first big update is now available on PlayStation 4 and Xbox One.

Yooka-Laylee's fixed camera.

Delightfully named as the Spit 'n' Polish Update, this patch tones down the game's gibberish voices, adds new pause menu music and improves the game's camera.

"As smug PC types will attest, this rather large update adds more polish than Madame Tussauds' supply cupboard," Playtonic trumpeted.

The full list of improvements lies below, as detailed when the update launched for PC. A range of bugs have also been squashed, as detailed on the Playtonic blog.

As for the game's Switch version? Well, there's still no release date.

"We're aware of the huge demand for more news on this and appreciate your patience as we work out the final issues," Playtonic soothed. "As soon as we're 100% confident with this version and everything is approved, we will make sure you're first to know the release date!"

ORIGINAL STORY 7/6/17 3.40pm: Yooka-Laylee developer Playtonic has issued a bumper stack of patch notes and shown off the game's Switch version in action for the first time.

Gaze at the upcoming Nintendo version of Yooka-Laylee below - its release date will be revealed "shortly".


As previously teased, you'll be able to shorten the gibberish voice sound effects during dialogue and speed through dialogue completely if you wish. You can also quickly restart arcade games and Kartos challenges, better see Sonar objects, better control flying movements and much, much more.

Full patch notes lie below:


  • Brand new pause menu music
  • New optional camera mode with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Speed improvement to scrolling through Totals Menu
  • New option for shorter 'gibberish' voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • 'Sonar-able' objects now have more clear visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements

A callback to Yooka-Laylee's roots in the Banjo-Kazooie era, the game's nonsense language of grunts and warbles is meant to sound cheerful... but can get a little tiring after a while.

Alongside the option to put a sock in those sounds, the patch will also allow you to skip dialogue faster, bypass cutscenes and improve the game's camera.

This latter point is something we noted could do with improvement in Eurogamer's Yooka-Laylee review:

"The game's camera is dependable enough when it comes to bouncing between platforms or gliding through hoops, but anything that actually requires a measure of precision - say, using Yooka's tongue to lasso a grapple point or a berry during a timer-based puzzle - can be a headache," Edwin wrote.

It'll be a little while before we see these changes, however - full patch notes will be confirmed "in the coming weeks", developer Playtonic noted.

"This is a sumptuous, diverting homage to a bygone era in game design that should keep fans of the old school hooked," our review concluded, "even if it doesn't set the world on fire."

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About the author

Tom Phillips

Tom Phillips

News Editor  |  tomphillipsEG

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon.


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