Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Space Hulk: Deathwing just got a big new update

New weapons and a raft of technical improvements.

Space Hulk: Deathwing came out in December 2016 and while I enjoyed it, it was pretty rough around the edges, with a number of technical issues and a lack of variation hindering what was on the whole a solid effort at bringing the Space Hulk tabletop to life in video game form.

The developer Streum On Studio has since then released a number of updates for the game, but the most recent is by far the most substantial. It adds new weapons, expanded class loadouts and makes a raft of technical improvements.

For the Emperor!

Let's dig into the detail. Co-op multiplayer now has the Heavy Flamer weapon and the Hellfire's explosive rounds, which should help make tearing apart the Genestealers a more enjoyable experience.

There are also faster load times and performance improvements, with Genestealer AI enhanced (the AI had felt a tad basic in the game, with not much variation to enemy strategy).

"Our first priority after the release was to fix the most urgent technical issues," the developer said in a post on the Space Hulk: Deathwing Steam page. "That's why the main changes of this patch are technical fixes - we updated the graphical engine and rebuilt all the levels."

Here is a short list of features and improvements of the update:

  • More weapons in Multiplayer - this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer - each class has more choice of what to bring into battle!
  • Improved multiplayer load times - simultaneous loading time for all players.
  • Performance improvements.
  • Loading time improvements.
  • General stability improvements.
  • Multiplayer experience improvements.
  • Improved Anti-Aliasing options.
  • Hardware-related issues Fixes (on AMD GC).

There's still a long way to go for Space Hulk: Deathwing. I would like to see some more weapons added to single-player and perhaps better loot to arm your AI Terminators with. Streum On Studio said it'll now focus on improving gameplay and content based on feedback since launch - "replay value and multiplayer long term progression are our main priorities". Fingers crossed!

Space Hulk: Deathwing is due out on consoles later this year as an enhanced edition that includes additional gubbins. This will be give to PC players for free in an update.

Read this next