Hideo Kojima has revealed the engine that Kojima Productions will be using for Death Stranding, with the new studio electing to partner with Guerrilla Games and using the Decima engine - as used in the forthcoming Horizon: Zero Dawn.
Earlier this year Hideo Kojima took a world tour with Sony's Mark Cerny in a quest to find an engine for Death Stranding, and some of his social media posts hinted towards the conclusion they came towards: last month he tweeted an image of a mouse mat on his desk bearing the image of Guerrilla Games' Herman Hulst. Which is fair enough - Hulst is a handsome man.
Planning further... pic.twitter.com/5svDKCr5DU— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) November 15, 2016
Kojima confirmed Death Stranding would be using the Decmia engine in a talk at this year's PlayStation Experience, revealing that Guerrilla Games handed him the source code in a small wooden box upon making his decision. As part of the partnership, a small satellite team from Kojima Productions is embedded in Guerrilla Games' Amsterdam office.
In a delightfully meandering session, Kojima said the partnership was a continuation of a long-standing tradition of collaboration between Japan and Holland, which can be dated back to the Edo period.