Jotun developer Thunder Lotus has revealed its next project as the procedurally-generated Metroidvania Sundered.
Coming to PS4 and PC in 2017, Sundered is described by the developer on the PlayStation Blog as "a replayable Metroidvania, close to Rogue Legacy and Super Metroid" in that the game world's layout changes with each replay.
Set in a Lovecraftian catacomb, Sundered boasts a stylish hand-drawn art style with some truly impressive-looking boss battles, as you can see in the reveal trailer below.
"The procedural generation we're doing is close to a game like Diablo," said creative director William Dubéa in a NeoGAF post. "We're using it to create sub-sections, but the global layout of the world does not change. There are central unique rooms that always spawn though, allowing us to create sections that are blocked off by abilities you haven't yet acquired."
"We're also triggering dynamic events for monsters and hordes (sort of like Left 4 Dead). The enemies don't just patrol back and forth on platforms, they are spawned based on where you are in the world, how long your run has been going, tension levels, etc."
Looks like one to keep an eye on, eh?