Velen: in parts miserable and swampy, in others pleasant and bucolic. It's home to some pretty creepy folk, from werewolves to giant chickens, and the creature from the black lagoon. There are a few low level quests available that you should be able to do on your first plot-related visit, and some you'll need to come back for much later.
For the CCG fans amongst you, there are also a few Gwent leagues to get stuck into, and you can try your hand at a spot of horse racing as well. Fancy something a little meatier? Well, you can always engage in some fisticuffs against the local talent if you wish.
If you're looking for more assistance, our Witcher 3 walkthrough can help.
On this page
The Witcher 3 - Crow Perch Secondary Quests
A handy reference guide for all of the Secondary Quests in Crow Perch.
The Witcher 3 - Velen: every side quest in the Mudplough and Grayrocks regions
All of the Secondary Quests in the next two sections of Velen.
The Witcher 3 - Velen: every side quest in the Descent and Crookback Bog regions
Stuck on a Secondary Quest in The Descent? Have a look through our guide.
The Witcher 3 - Velen: every side quest in the Spitfire Bluffs and The Mire regions
Our walkthrough for all of these side quests in these two areas.
The Witcher 3 - Velen: every story side quest in this region of the game
How to finish the Secondary Quests that pop up during the Velen campaign.
Velen Witcher Contracts
The Witcher 3 - Missing Brother: how to kill Harrisi
A complete guide to finishing your first Witcher Contract in Velen.
The Witcher 3 - Shrieker: how to kill the Shrieker
Our step-by-step guide for completing Velen's Shrieker Contract.
The Witcher 3 - Jenny o' the Woods: how to kill the nightwraith
All you need to know about luring out Jenny and destroying her in battle.
The Witcher 3 - Patrol Gone Missing: how to kill the wyvern
How to investigate the abandoned camp and beat this deadly bird.
The Witcher 3 - Mysterious Tracks: how to bait and kill Howler
Our guide to giving Howler something to cry about.
The Witcher 3 - Swamp Thing: how to kill Ignis Fatuus
Use the Eye of Nehaleni to uncover your next Contract
The Witcher 3 - Mystery of the Byways Murders: how to kill Sarasti, the Ekimmara
Our complete guide to completing the next Contract in the Velen region.
The Witcher 3 - The Merry Widow walkthrough
How to track down and kill Mourntart in the next Velen Contract.
The Witcher 3 - Woodland Beast walkthrough
All three ways of ending this open-ended Contract.
Deadly Crossing (1) and Defender of the Faith (1)
Deadly Crossing (1)
When you reach the Troll Bridge marked on your map, you'll be challenged to hand over some dosh or face the consequences. Here are the choices you can make to finish up the quest.
- Pay the 50 crowns to cross
- Use Axii to confuse your opponents
- Kill them, then lower the bridge yourself with the winch
Defender of the Faith (1)
Head to Duen Hen and listen to the angry woman. You'll need to visit three shrines - one is at the top of Duen Hen, another is by the junction of the road heading east out of Blackbough, while the final one can be found near the Byways signpost in the south-west section of Velen.
You'll face a few vandals at the final shrine you visit. Agree with the speaker to simply finish up the quest, or disagree if you fancy a good old-fashioned fight.
Face Me If You Dare and Forefather's Eve
Face Me If You Dare
Fight Ronvid until he gives up rather abruptly, but keep your eyes out for this character - you may well stumble into him in a few days' time.
Return to Fyke Isle at midnight and speak to the pellar, then fight off the bad guys - you'll face a mixture of ghouls, witch hunters, and wraiths. Once everyone is safe, head to the swamps and use your Witcher Senses to find the pellar's father's corpse. Use Igni to set fire to it, then talk to the pellar again.
Highway Robbery and Last Rites
Travel towards the Boatmaker's Hut south of Crow's Perch and you might see a trader under attack. It's a trap! Kill every last one of them to finish this quest.
Find the old woman by the bridge in Blackbough, but keep in mind she only shows up at night. After talking to her, head north-west towards the woods until you come to a graveyard. Kill the ghouls nearby, then locate the gravestone with your Witcher Senses. Use the Magic lamp to watch the ghosts come together.
Go back to Blackbough and find Lessy's hut. Talk to her and pick up your reward
Looters (1) and Master Armorers
Look for a gang hanging around on the path just east of Heartherton, to the north-east of Wolven Glade. Kill them all to finish the quest.
Talk to Fergus in Crow's Perch until you've discussed the "impossible armour. After Yoana speaks up, go to Undvik (you want to be quite high level at this point), and moor up at the Marlin Coast point. Head north-west to the ship graveyard, then go over the bridges until you come to the large ship. Go past this to Hjalmar's Camp, before heading to Urska.
When you reach Urska, go up into the cave, then drop down, before heading through the tunnels until you come to Tordarroch Forge. Take a left until you come to a new cave. Enter, kill the rock troll, then go up to the hearth. Use your Witcher Senses to get the chest with the crafting tools.
Return to Fergus and speak with him, then talk to Yoana to finish the quest.
Components for an Armorer and Wild at Heart
Components for an Armorer
Find the archgriffin by going north of the Wolven Glade marker. Turn on your Witcher Senses and follow the trail of blood until you reach the beast. Kill it to get the ingredients you need - the beast is vulnerable to Grapeshot, Hybrid Oil and Aard.
Cut the head off, and then take it to the Baron's quartermaster on the other side from Fergus.
Give the acid to Yoana, then be ready to test it once finished. Be brave, survive the test, then come back in a day to get your fresh set of armour from her.
Wild at Heart
Travel to Blackbough and talk to Niellen, then to Glenna and then the blacksmith. When you're done, head for the woods and use your Witcher Senses to locate a pack of wolves. Kill them, then talk to Hannah's sister. You can either end the quest here, or carry on looking.
Use your Witcher Senses to examine the claw marks on the ground, as well as the dead dog - Hannah's corpse is nearby. If you look more or less dead-centre of the circle on your minimap, there are more claw marks on the ground and then up a tree. Behind the tree is a tuft of fur.
Use your Witcher Senses to follow the scent trail, eventually finding some torn clothes that are close to a shack (watch out for the bear nearby!) Enter the shack and locate the Mysterious Notes, then head back outside and go to the rear of the building to find a hidden door underneath it.
Destroy the door with an Aard sign - or your sword - and then wait for nightfall (meditate until 8PM). When the time is right, fight the werewolf and his pack of wolves. Take out the wolves first, then deal with the werewolf: his health regenerates quite quickly when it gets low, so don't let up your frenzied attacks.
- The next part of our Velen guide explains how to complete the The Witcher 3 - Descent and Crookback Bog Secondary Quests.
- Return to the index page for more sections of our Witcher 3 walkthrough.