Big Rust update ditches blueprints, introduces XP and levelling

A less random, more friendly game now?

Naked willy survival game Rust is changing in a big way. It's doing so via a new XP and levelling system, which may sound unremarkable but has a profound effect on how the game is played.

Blueprints are gone - you no longer need to piece together blueprints in order to know how to make things. Instead you acquire and spend XP to unlock item designs, which you still need to gather resources to put together.

XP is earned for doing things in the world, like chopping trees, fishing, hunting, foraging, and so on. There's a list of XP-giving activities in the associated Rust dev blog, and the list will, over time, grow. Note that XP is not earned for player-versus-player fighting or killing.

You can also earn XP through item ownership and sharing, which encourages more collaboration in the world. For instance, if you harvest a load of resources that someone turns into an item, you'll get XP for that. And if it's a hatchet that's made, you'll get experience when the axe is used. Similarly you'll earn XP when someone eats food you've made. It means you can earn XP while you're not playing the game.

There's a new user interface in Rust that handles all of this.

The hope of the XP system is that it will take the randomness and grind out of Rust and reward people for resource gathering, and for sharing with other people. There's a great and informative video on the new system by Phaedo82 below.

Rust is an Early Access game and costs £14.99. We wrote a Rust review back in 2014, so it's a little out of date, and we also spoke to the game's creator, Gary Newman, about how he came up with Rust.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (10)

About the author

Robert Purchese

Robert Purchese

Senior Staff Writer  |  Clert

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.


Valve says Steam Deck still on track for a February release

"Global pandemic, supply issues, and shipping issues notwithstanding".

PlatinumGames' Kenichi Sato steps down as president and CEO

Head producer Atsushi Inaba moves into roles.

You may also enjoy...

BioShock creator Ken Levine discusses "luxury" of throwing out work

In new interview published following critical report.

Feature | What we've been playing

A few of the games that have us hooked at the moment.

Final Fantasy 14 back on sale later this month

Plus an update on new data centres to ease congestion.

Supporters only

Comments (10)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch
Explore our store