In last night's EA financial splurge we learned that Titanfall 2 will release alongside Battlefield 1 this autumn. Both have very different settings but both are shooters with a emphasis on multiplayer.
During an investor call this prompted a question about "cannibalisation" - odd thing to bring up at a time like that - and "mistiming". EA big cheese Andrew Wilson responded.
He believes the "giant" category the games belong to is big enough, with an audience diverse enough, that it will support the two games at once. The games both scratch different itches, he said.
"There is a very broad and diverse set of players who play games in that category who are looking for - to fulfil different game play motivations," he said, transcript via Seeking Alpha.
"Some people play very quick play, some people more strategic play, and some people want both in different context. The result [is] we feel like we actually have a really strong position to deliver the broadest set of gameplay mechanics as it relates to first-person shooter genre across the two titles, and feel very confident that we are well-positioned to do very well in that category [this] year."
Wilson said EA felt "very good" about the reception to Battlefield 1, and said "the energy around Titanfall 2 is also building very nicely". I'm not sure what instrument he uses to measure that energy with.
Battlefield 1 was revealed last Friday and takes the series back in time again - back even further to World War 1. That means it has horses (!) and bi-planes as well as player classes now, too. Wesley interviewed producer Aleks Grondal to find out more.
Titanfall 2 won't be properly revealed until E3 next month but we already know it has a single-player campaign in which "science meets magic", and that its giant robots can now wield giant swords. Sounds great to me!
We don't know when Titanfall 2 will release beyond its Q4 window. Battlefield 1, however, will be out 21st October, with a couple of early access options available.