UPDATE 4th May 2016: Survival Mode comes to the console versions of Fallout 4 this Friday, 6th May.

That's as part of the long-awaited update 1.5.

ORIGINAL STORY 28TH April 2016: Fallout 4's Survival Mode comes to the console versions of the open-world post-apocalyptic role-playing shooter game next week, Bethesda has said.

Survival Mode arrives as part of the 1.5 update, which is now available to all users on Steam.

Creation Kit and Bethesda.net Mods are still in open beta on PC. Mods come to Xbox One in May - starting with a beta - and PS4 in June.

Survival Mode changes the game in a number of interesting ways. You can't fast travel and you can save only when you sleep. There are diseases, fatigue and other new dangers. For more, check out our deep dive into Survival Mode.

Here are the patch notes for the Fallout 4 1.5 Steam update:

New Features:

  • New Survival difficulty.
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter.
  • Third person camera movement improvements when player is close up against walls and other objects.

Fixes:

  • General stability and performance improvements.
  • Fixed rare crash related to reloading a save that relies on Automatron.
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu.
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench.
  • Fixed issue with Ada not properly traveling to an assigned settlement.
  • Robots can now be assigned as settlement vendors.
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest.
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute.
  • Fixed distance check with Robotics Expert perk.
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump.
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest.
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression.
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly.
  • Fixed occasional flashing issue with entering and exiting Power Armor.
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (19)

About the author

Wesley Yin-Poole

Wesley Yin-Poole

Deputy Editor

Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.