UPDATE 06/11/2015 6pm: The Indivisible prototype will arrive on the EU PlayStation Network on 10th November, developer Lab Zero Games has confirmed.

ORIGINAL STORY 04/11/2015 11.16pm: Skullgirls developer Lab Zero Games has put the prototype for its in development action-RPG Indivisible up on the US PlayStation Network for PS4.


"EU PSN should be approved for release soon," the developer assured everyone in an Indiegogo update.

This is the first time a developer has put a prototype up on the PlayStation Network.

The question is, will this help Lab Zero hit its $1.5m Indiegogo goal to fund Indivisible? Because if the developer doesn't reach its goal, Indivisible will not get made.

Lab Zero's Mike Zaimont previously explained why Indivisible costs what it does in an illuminating breakdown of video game budgets. He also demystified the confusion around publisher 505 Games offering $2m to help fund Indivisible, but only if the team can raise its $1.5m goal.

"I'm kind of annoyed that so many crowdfunding drives at this point have had like 90 per cent of their funding from investors already and have just used it as an interest gauge, because that basically killed our ability to say 'we don't have a publisher and this is not an interest gauge,'" he said.

In other Indivisible news, Lab Zero released a roster of known characters from others games planned as playable characters in Indivisible. These include:

  • Annie from Skullgirls
  • Calibretto from Battle Chasers
  • The Drifter from Hyper Light Drifter
  • Juan from Guacamelee
  • Lea from Curses N' Chaos
  • Shovel Knight from Shovel Knight
  • Zackasaurus from Super Time Force Ultra

I gave the Indivisible prototype a whirl and it looks to be coming along nicely. The animation is already lovely (minus the abrupt end of combat transitions, but what do you expect for a prototype made in three months?), and the Valkyrie Profile-like combat system based on active time presses and cooldown meters has potential to be fleshed into something excitingly deep. The early stages of the prototype can be rather slow going, but by the final boss one can see the kernel of an epic adventure.

Currently Indivisible has raised $629,339 towards its $1.5m goal with 11 days to go before the Indiegogo campaign ends.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (15)

About the author

Jeffrey Matulef

Jeffrey Matulef


Jeffrey Matulef is the best-dressed man in 1984. Based in Portland, OR he operates as Eurogamer's US news editor.

More articles by Jeffrey Matulef

Comments (15)

Comments for this article are now closed, but please feel free to continue chatting on the forum!

Hide low-scoring comments


Skullgirls dev's action-RPG Indivisible is coming to Switch

Will simultaneously launch with other platforms next year.

Indivisible picks up steam on Indiegogo, gets an extension

UPDATE: Goal reached with three days left.

Skullgirls dev explains why Indivisible costs $3.5m to make

"Bloodstained is $5m dollars. It's not $500k!"

Skullgirls dev launches Indiegogo campaign for action-RPG Indivisible

Secret of Mana composer on board. Demo available now.


FeatureAnthem is fascinating and flawed

Impressions from the first 10 hours of play.

This Amnesia mod offers a new tale without the "chases, scares, or mind-bending monster encounters"

"A Lovecraftian tale, woven tightly into a framework of Occultism, Necromancy, and Gothic Horror."