I don't quite know what Myriad is, but I know I want it.
That was my first thought upon seeing the debut trailer of Erlend Grefsrud's abstract title en route to PS4 and Vita.
Thankfully, Grefsrud wrote a post on the PlayStation Blog clearing up the mystery behind Myriad's madness.
It's a shooter, at heart. You guide triangle through an abstract landscape wherein you must shoot down enemies to form a level, then blow up that level in the most spectacular way possible.
"As you progress, you make and break bigger and bigger worlds along with ever greater swarms of enemies. All the while, the soundtrack builds around your performance, punctuating events and swelling towards the next explosive crescendo," Grefsrud explained.
"Myriad is a beat-matched crystallisation of arcade aesthetics. It's a game that grows more and more beautiful the better you play, where you make and break worlds, control time and bend space - all for one thing: performance," the developer added. "It's stark naked, with no story, no obvious meaning at all - just actions and consequences, crisp shapes and you. Everything springs out of your performance."
There won't be a fail state in Myriad as you'll be able to simply rewind for as little or as far back as you'd like, then pick up the action again.
Further positive reinforcement will be ingrained in its replay system, wherein Myriad will automatically save footage of your highest scoring rounds. Upon watching a replay, you'll be able to take the reins from your past experience and carry on from where you left off.
"Myriad is about giving you as much control as possible. You can control space as well as time: Every circle can be picked up and moved, whether it's an enemy or part of the level," Grefsrud said.
Check out more mesmerising Myriad footage in the new gameplay videos below.