Witcher 3's latest patch tidies up Nvidia Hairworks performance

Out now on PC, console soon.

CD Projekt has released a patch for the PC version of The Witcher 3. It brings the open world role-playing game up to version 1.03.

The update focuses on improvement performance in cut-scenes and gameplay, as well as when Nvidia Hairworks is running, which some players have reported causes issues. Nvidia Hairworks lets users simulate and render fur and hair, adding thousands of dynamic hairs to characters and creatures.

Elsewhere, the patch adds additional graphics settings.

CD Projekt said the console version of the patch will be available "very soon", so look out for that, PlayStation 4 and Xbox One owners.

Here are the patch notes, as published on TheWitcher.com.

  • Improves stability in gameplay and the UI
  • Improves performance especially in cutscenes and gameplay
  • Fixes grass and foliage popping that could occur after density parameters were changed
  • Improves Nvidia Hairworks performance
  • Boosted texture anisotropy sampling to 16x on Ultra preset
  • Sharpen Post-process settings extended from Off/On to Off/Low/High
  • Blood particles will now properly appear after killing enemies on the water
  • Corrects a bug where player was able to shoot bolts at friendly NPCs
  • Improves menu handling
  • Corrects an issue with Stamina regeneration while sprinting
  • Fixes a cursor lock issue that sometimes occurred when scrolling the map
  • Generally improves world map focus
  • Improves input responsiveness when using keyboard
  • Corrects some missing translations in the UI
  • Corrects an issue in dialogue selections
  • Rostan Muggs is back
  • Minor SFX improvements

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Wesley Yin-Poole

Wesley Yin-Poole

Deputy Editor

Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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