The console versions of Project Cars have PC-like graphics settings.

During a recent hands-on opportunity, Digital Foundry spotted visual effects menus in both the PlayStation 4 and Xbox One versions of the racing game.

Options are arranged into a number of menus, including "Visual FX", "Authenticity", "Field of View" and "Movement". We can tweak post-process features such as bloom, crepuscular rays and screen-space effects (rain/dirt), and tailor the field of view to our liking.

We're used to PC games offering these sorts of graphics options, but console games typically do not allow players to tweak the visuals to such an extent.

These options tend to have an impact on PC game performance. Unfortunately, Digital Foundry was unable to thoroughly test their impact on the console versions of Project Cars, but we've asked developer Slightly Mad Studios for more information. It's worth noting Slightly Mad Studios recently confirmed the PS4 version of Project Cars runs at 1080p resolution and 60 frames per second, and the Xbox One version runs at 900p resolution and 60 frames per second.

The images, below, show off the PC-like settings menu of the Xbox One version, and were taken by Digital Foundry as part of its upcoming performance analysis.

Here's what Digital Foundry's Tom Morgan had to say:

"Project Cars' range of lighting effects is impressive. Both consoles boast an extensive visual effects menu to tweak each aspect, and though not as full-bodied as the PC's full graphics menu, we do get a level of flexibility rarely seen on console."

1
Visual FX.
2
Authenticity.
3
Field of View.
4
Movement.

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Wesley Yin-Poole

Wesley Yin-Poole

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Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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