Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Destiny patch will let you lock up your gear

Plus: wear helmets in the Tower, ammo changes for PVP.

Destiny developer Bungie still does not have a date for its much-teased 1.1.2 patch, but has confirmed three new features it will bring to the online sci-fi shooter.

Players will soon be able to toggle their headgear on in social spaces such as the Tower, allowing you to show off your hard-earned helmets to other players.

Bungie is also adding the ability to 'lock' gear items in your inventory so there is no danger of them being accidentally deleted.

Considering the amount of time some players put in to acquire specific items, it's not a bad idea.

That said, items are only locked up by a click of the right control stick - so if anyone does gain control of your account, there's still nothing to stop them wreaking havoc.

"One recurring story we keep seeing involves Legendary and Exotic gear getting accidentally dismantled by errant pets and over-enthusiastic children," UI engineer Daniel Hanson blog post.

"We decided to empower players to protect their precious gear with Item Locking. Your Icebreakers will thank you."

Bungie is set to nerf the impact of special and heavy ammo in the PVP Crucible mode.

Both types of ammo will become scarcer after Bungie's upcoming patch - they will drop less often and in fewer places. Ammo crates will also take longer to pick up.

That said, players will be alerted to their incoming presence earlier so as to have longer to reach ammo drops. The radius for teammates to also gain ammo has been widened considerably.

But if no one picks up the crate, it will despawn completely.

"The main thing we wanted to prevent in terms of heavy ammo was players trying to buffer their supply by sitting within range of a brick without picking it up," Crucible designer Kevin Yanes explained.

"This hurts your ability to anticipate when heavy ammo would be in play during a match. By introducing despawn conditions, we're ensuring that players will have to acquire ammo when it becomes available, or risk losing it all together."

Watch on YouTube