The PC version of Dead or Alive 5 Last Round launches on Steam without key features

Effects are from PS3 version. Two stages missing. No online multiplayer.

The PC version of fighting game Dead or Alive 5 Last Round launches today on Steam without a number of key features.


In its announcement, publisher Koei Tecmo pointed to the PC version's support for resolutions up to 4K as well as antialiasing compatibility.

But the PC version does not include online multiplayer. This is expected to arrive in the form of a patch "within three months following the game's release", Koei Tecmo said. Until then, the game is discounted 10 per cent. It costs £26.99, down from £29.99.

There's more. In the official product information page for the Steam version of the game, Koei Tecmo lists the "effects" as being "equivalent to the PS3 version". Shadows, which you can toggle on or off, are equivalent to the PS4 version. For some reason the Danger Zone and Crimson stages are not included.

Meanwhile, the Steam version FAQ confirms there are no Steam achievements, and the game does not support Steam Cloud. There's no keyboard control customisation support, either.

PC gamers have also noticed the Steam version appears to have dropped the Soft Engine, too, which developer Team Ninja used to create the PS4 and Xbox One version of the game. The Soft Engine helped make character skin look softer, according to Koei Tecmo, and it's missing from the PC version's official features list.

Dead or Alive 5 Last Round launched on console on 20th February 2015, with the PC version being delayed by over a month.

It all points to a shoddy PC port, and Steam users have criticised Koei Tecmo for it. Here's just one example of an angry comment, from user Grimspoon:

"Anyone who actively supports this behavior is part of the problem. I hope nobody pre-ordered this garbage."

Koei Tecmo has endured a torrid time with the launch of Dead or Alive 5 Last Round. When it came out on console the digital version of the full PlayStation 4 game failed to pop up on the PlayStation Store. The Xbox One version had problems of its own, with many players reporting game crashes. It turned out Mad Catz's TE2 fightstick did not work with Dead or Alive 5 Last Round for Xbox One, irritating many who had bought one of the company's costly peripherals to play the game. These issues were subsequently resolved.

As for the PC version, Team Ninja raised eyebrows when one of its executives called on PC modders to play Dead or Alive 5 Last Round "in good moral and manner". In an interview with MCV, director Yohei Shimbori added: "Otherwise, we won't be able to release a title for PC again."

In a follow-up statement to Eurogamer, Team Ninja moved to clarify its stance on PC modding.

Here's what producer Yosuke Hayashi and director Yohei Shimbori had to say:

We didn't think that our message to MCV would create so much controversy. Well, let us try to explain what we think about mods. First of all, we really would like you to understand the difference between the contents we create and the contents (mod) users convert from what we created. Like we explained before, we feel it is our obligation to protect our characters, as developers, especially because mods created might take on a life of their own out in places we aren't aware of.

Any modifications or adaptations could greatly alter the current image of the game as well as affect the way the series is perceived in the future.

If you feel it's your choice and right to use the data out of the game freely upon purchase, you might disagree with our message to treat our game, “in a good moral and manner”. However, please take into consideration that contents created by, not only game developers, but also from music composers, film producers, animators etc. should be respected and protected so that they further the longevity of their intellectual properties.

Of course, as we have shown in the past, we really appreciate fan art and input. We actually positively welcome such input so long as we feel that it respects our vision and our characters. To prove that, DOA5 Last Round has even implemented a new series of costumes designed by the fans themselves.

We feel that a relationship like this, between the developer and their fans, is essential; as is showing one another mutual respect. So, we are not against and are quite open to accepting user generated content. We carefully review all and any ideas we ultimately decide to publish to the world.

When we spoke of a “good moral and manner” it was in the hopes that we could find mutual respect with the PC community. The important thing is for players to be able to connect with their enthusiasm and fondness for their game.

After MCV released our interview, we have received some comments from PC gamers saying that our message disrespects them or that they perceive it as a pre-emptive action. Please don't misconstrue our intended meaning. We respect PC gamers very much and it is one of the key reasons we've decided to develop and release DOA on PC; because we wanted to extend the DOA experience with this community. We are excited about the amazing possibilities and look forward to what awaits us in the future.

Right now, we are focused on finishing the game for its Steam launch on March 30th. We are working very hard to provide an experience that will satisfy our new PC fighters. Please check out DOA5 Last Round when it arrives. Thank you.

Given the state of Dead or Alive 5 Last Round on PC, perhaps players won't mind if Koei Tecmo ditches the platform for future titles.

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About the author

Wesley Yin-Poole

Wesley Yin-Poole

Editor  |  wyp100

Wesley is Eurogamer's editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.


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