Guild Wars 2 will get a first-person camera mode on 10th March, NCSoft has announced.

"There aren't any restrictions on where first-person can be used," the press release said, which means you're free to use it while fighting other players or casually exploring the lustrous world.

In addition there will be a field of view slider; a horizontal/vertical position slider (to make an over-the-shoulder view, for example); a camera that focuses on a character's head; and a setting to alter when the camera snaps during collisions.

Here's what's coming, in detail:

  • First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren't any restrictions on where first-person can be used.
  • Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.
  • Position Slider: The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An 'over-the-shoulder' view can be created as well to keep the centre of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.
  • Collision Sensitivity: When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player's character and camera before the camera snaps in.
  • Character Height: No matter the race or size, the camera will now focus on a character's head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character's feet, regardless of how big or small the character is.

The new camera options will be shown working in a Twitch livestream tomorrow, Friday 27th February, 8pm GMT.

quake3
Remember messing with the FOV in Quake 3?

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Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.