Cities: Skylines, the game that could scratch the itch SimCity couldn't, now has a release date: 10th March on PC (Windows, Linux) and Mac.

It's a Paradox game made by a small team at Colossal Order - only nine people when we wrote our Cities: Skylines preview in September 2014.

But the developer's ambition lives up to its name, as Cities: Skylines boasts a 36 square kilometre world - room to sprawl - compared to the squeezed two-kilometres-squared SimCity had.

Nevertheless, Colossal Order promises not to bite off too much and to make the fundamentals work first and foremost.

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Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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