Nintendo fans have managed to get GameCube classic Super Mario Sunshine running in a smooth 60 frames per second.

1

The 2002 platformer is normally a 30fps game, unlike later entries such as Super Mario Galaxy.

But fans have skirted around this lock via the Dolphin emulator, which runs GameCube and Wii titles on PC.

"The current hacks work extremely well, and the game appears to be 100 per cent completable using one version of the hack," Dolphin Emulation forum member Knuckles500 explained.

"There is also a 120fps hack for those with higher frame-rate monitors, but it does begin to break stuff at that point..."

Even the 60fps hack is a bit of a bodge. One side effect is it doubles the speed of the game's audio, although there is a workaround.

Other games have been made to work too. See below for a look at both Sunshine and Pikmin 2 in action.

Full instructions are available over on the Dolphin emulator blog should you be feeling technically adventurous.

Apart from the full-blown The Legend of Zelda: Wind Waker HD remake, Nintendo has yet to touch its GameCube back catalogue. But the developer is not known for improving the specifications of its older titles on subsequent re-release. For example, the recent launch of Wii titles on Wii U have been released in their native frame-rates and resolutions.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (68)

About the author

Tom Phillips

Tom Phillips

News Editor

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and all the stealth Destiny articles.

More articles by Tom Phillips

Comments (68)

Hide low-scoring comments
Order
Threading

Related

Super Mario Sunshine

Review - Mario goes on holiday, and Tom hitches a ride

GameCube celebrates 10th birthday in the UK

Nintendo's purple wonder, one decade old.