Ultra Street Fighter 4 Omega Mode breaks the game - deliberately

Fun over balance.

Capcom will add a new mode to fighting game Ultra Street Fighter 4 that breaks the game balance deliberately.

Omega Mode, due out later this year, gives every character new normal and special attacks. The primary goal for the mode is "fun", Capcom USA community manager Peter "The ComboFiend" Rosas wrote on the Capcom Unity website, with an emphasis on making the characters feel new than on balance.

"This means that strong, fan favourite attacks such as Ken's Shinppu Jinrai Kyaku and Sagat's Tiger Raid make their return while other characters such as Zangief gain new abilities, like being able to combo into his command throws," Rosas added.

Omega Mode will be playable online, but restricted to unranked matches only. As you'd expect, official Capcom tournaments and Capcom Pro Tour affiliate tournaments will use the default Ultra balance, not Omega mode.

Check out Omega mode out in the video, below.

Meanwhile, patch 1.04 is due out in October. This adds the delayed wake-up option to the dummy in training mode and improves the online experience on PC.

"Some of the fixes you can expect to see are the Decapre and Rolento changes introduced in the Ver B. patch reverted, as well as Cody's Light Ruffian Kick once again causing a hard knockdown against airborne opponents as it did in AE 2012," Rosas said.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (17)

About the author

Wesley Yin-Poole

Wesley Yin-Poole

Editor  |  wyp100

Wesley is Eurogamer's editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.


You may also enjoy...

Comments (17)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch