InXile has pushed the release of Torment: Tides of Numenera back to Q4 2015. We had previously been expecting it in the first half of the year.

An accurate roadmap has been hard to nail down because of Wasteland 2, the developer explained, and incorporating Early Access feedback. But now development on Wasteland 2 is nearing completion, in time for a late August release, staff are freed and a clearer picture can be had.

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"Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we're better able to predict the shape of our schedule," wrote project lead Kevin Saunders. "And, as you may have guessed, the first half of 2015 isn't realistic any more and we're looking at the fourth quarter of 2015."

Torment: Tides of Numenera - a thematic successor to the revered Planescape: Torment - originally carried a December 2014 release date during its record-setting Kickstarter campaign.

"You may wonder how we can extend TTON's development for a year longer than planned," added Saunders, predicting your question. "By running a small core team during the preproduction phase, we have been extremely efficient in developing the foundation and the pipeline for the game - we make decisions more quickly and we'll have set a strong vision to help eliminate uncertainty.

"This will help us make fewer mistakes as the full team ramps up. One year following TTON's Kickstarter, more than 80% of the development budget remained, so we have a lot of firepower for our production, beta, and finalisation phases."

The team has been making some content in addition to honing processes and nailing the game's vision. One area that's been worked on a lot is the opening section, and there's more detail about why, and what it hopes to accomplish, on the game's website.

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Robert Purchese

Robert Purchese

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Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.