Developer DICE reckons it's sorted the rubber-banding issue that has affected shooter Battlefield 4.

Rubber-banding, the term given to the experience of seeing players teleport within an online game, has been particularly noticeable during 64-player games in the Naval Strike add-on.

In a post on Battlelog, DICE boss Karl Magnus Troedsson said the developer had worked out what had caused the rubber-banding and taken steps to prevent it.

"We've found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches," he explained.

"We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

"While the process took longer than we would've liked, we wanted to be 100 per cent sure it was done right and that the long-term solution was properly in place."

Battlefield 4 has had a tough time of it since it launched late last year, with many players complaining about bugs and performance issues.

The problem got so bad that in December last year DICE placed all of the Battlefield 4 expansions and future projects on the backburner to focus on fixing the game.

Troedsson said the recent work on combating rubber banding was part of an ongoing strategy to improve the Battlefield 4 experience.

"Our objective is to deliver the best player experience possible," he said. "We feel this solution helps us deliver that to you."

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Wesley Yin-Poole

Wesley Yin-Poole

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Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.