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Naughty Dog mulls The Last of Us 2

UPDATE: There's a "50/50" chance of a sequel, says Druckmann.

UPDATE 24/02/2014: The Last of Us' creative director Neil Druckmann has stated on a Reddit AMA that he feels like there's a 50/50 chance of a sequel to The Last of Us getting made.

"If you're asking about a sequel... right now I'd say it's 50/50," he stated. Do you like those odds? Well do ya, punk?

ORIGINAL STORY 07/02/2014: Naughty Dog is currently considering its options regarding a sequel to The Last of Us, its critically acclaimed post-apocalyptic action game that launched to critical and commercial acclaim early last year.

Talking the week before the PlayStation 3 game gets its first and only single-player DLC, a prequel that explores some of the origins of main character Ellie, writer and creative director Neil Druckmann has said that Naughty Dog's looking at how best to approach a sequel.

"We just wrapped up Left Behind, and Bruce Straley, the game director, and I have been doing this for over four years now. So it's just time for a break, and to recharge the batteries," Druckmann told Eurogamer.

"We have started brainstorming some stuff. To be honest, some of them are sequel ideas, and some of them are brand new IP - we've spent the last few weeks brainstorming new IP. So we have to get some good steps and see... It's kind of like how we approached Left Behind. Can we tell people a story that's really worth telling, and that's not repeating itself? And if we can't, where can we get inspired - what is something that's really going to challenge us, and push storytelling in this medium forward?"

Naughty Dog now has two teams internally, with one working on an Uncharted game for PlayStation 4. There had been some speculation that The Last of Us would be bundled with its new story DLC for a PlayStation 4 port, though there's nothing to share on that just yet.

"We have such limited resources, and it's a question of where you put the resources," Druckmann said of the possibility of a PlayStation 4 port of The Last of Us. "It's something where we can have a feel of where the demand is, and where our time is best spent. It's something that we'll figure out as we move forward."