The developer of open-world survival success Rust has excised all zombies from the game.


Facepunch Studios made the change last night in a new update which saw all undead humans replaced by undead wildlife.

"Yep. We did it. We decided we couldn't hold off any longer," developer Maurino Berry wrote (thanks, Polygon). "The longer we keep zombies in - the more complaints we'd get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game!"

The game's replacement enemies include red bears and wolves, although these are "just plugging a gap for now," Berry added. "All will be revvvealed." Vampires?

Facepunch has talked before of removing zombies from Rust due to being "sick" of games which feature them as enemies. They're also only a minor threat in the game compared to other human players.

A mix of DayZ and Minecraft, Rust has already gathered a firm following despite only being in alpha.

"There's more than enough here to suggest great things in Rust's future as it evolves its crafting, its combat, and clears out the zombies to further find its own niche," Richard Cobbett wrote in Eurogamer's Rust alpha review. "It has the tools to become something very special, and hopefully will provide players with enough to do the same."

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (29)

About the author

Tom Phillips

Tom Phillips

News Editor

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and all the stealth Destiny articles.

More articles by Tom Phillips

Comments (29)

Comments for this article are now closed, but please feel free to continue chatting on the forum!

Hide low-scoring comments