All the PS4 launch games and their install sizes

Plus, you can only use 408GB of the 500GB PS4 hard-drive.

The PlayStation 4 launches with a number of games available to download from the PlayStation Store. The US version is live now, and so we learn each title's install size and price in dollars.

Here's the list, in alphabetical order:

  • Angry Birds Star Wars: 1.5Gb : $49.99
  • AC4 Black Flag Gold Edition: 21.2GB : $79.99
  • AC4 Black Flag: 21.2GB : $59.99
  • Battlefield 4: 33.9GB : $59.99
  • Black Light Retribution: 4.9GB : F2P
  • Call of Duty: Ghosts: 31.1GB : $59.99
  • Call of Duty: Ghosts Digital Hardened Edition: 31.3GB : $119.99 (season pack)
  • Contrast: 2.3GB : $14.99
  • DC Universe Online: 22.7GB : F2P
  • DC Universe Online Ultimate Edition: 22.7GB : $29.99
  • FIFA 14: 9GB : $59.99
  • Flower: 1.8GB : $6.99
  • Injustice: Gods Among Us: 22GB: $59.99
  • Just Dance: 22GB : $49.99
  • Killzone Shadow Fall: 38.5GB : $59.99
  • Knack: 35.6GB : $59.99
  • LEGO Marvel Super Heroes: 6.4GB : $59.99
  • Madden NFL 25 : 13.1GB : $59.99
  • NBA 2K14: 41.8GB : $59.99
  • NFS Rivals (TBA)
  • Resogun: 460.8MB : $14.99
  • Sound Shapes: 3.4GB : $14.99
  • Super Motherlode: 393.6MB : $13.99
  • Trine 2: Complete Story: 2.6GB : $19.99
  • Warframe: 4.2GB : F2P

The largest install on this list is for NBA 2K14, which weighs in at a whopping 41.8GB. On Xbox One this game is 43GB. Check out how Xbox One game sizes compare.

The PS4 system storage management screen.

Meanwhile, Eurogamer has verified reports that indicated you have access to just 408GB of the 500GB PS4 hard-drive.

As the image, right, shows, 408GB is available to users, although the PS4 fails to reveal what the inaccessible 92GB is reserved for. No doubt some of it is reserved for pre-installed software, such as The Playroom.

Last week Eurogamer spoke to Mark Rubin, executive producer of Call of Duty: Ghosts developer Infinity Ward, about next-gen game sizes and installations - and the potential for hard-drives filling up fast. The reason for the increase is texture sizes, Rubin explained.

"We have to try to make the best game we can, which means we're going to continue to put lots and lots of textures and more variety," he said.

"I would be very upset if we limited ourself on the visuals because we were worried about hard-drive space. It's not our responsibility. It happened on every console that's been out: they come out with versions that have bigger hard-drives, but they don't need to right away. But they will eventually when games start to get bigger.

"People might look back on 50 and go, wow, remember the days when they were only 50GBs?"

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About the author

Wesley Yin-Poole

Wesley Yin-Poole

Editor  |  wyp100

Wesley is Eurogamer's editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.


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