What does Killzone Shadow Fall's multiplayer look like?

It looks quite violent.

With the PS4 almost upon us, Eurogamer's Ian Higton has been investigating Killzone Shadow Fall's multiplayer - and he's returned with 12 minutes of fightin' and fumin' and an interview with the game's lead designer Eric Boltjes.

Amongst the subjects Boltjes covers are custom Warzones, which allow you to build your own selection of levels and abilities to blast through before sharing them with other players. He also explains his approach to balancing the game for newcomers - you'll be able to access every weapon and whatnot from the off rather than having to work through the unlocks.

So wait, how will progression work, then? Luckily, Boltjes covers that too. Phew!

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (71)

About the author

Christian Donlan

Christian Donlan

Features Editor

Christian Donlan is a features editor for Eurogamer. He is the author of The Unmapped Mind, published as The Inward Empire in the US.


You may also enjoy...

Comments (71)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch